2,582 research outputs found

    Quantum and classical strong direct product theorems and optimal time-space tradeoffs

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    A strong direct product theorem says that if we want to compute kk independent instances of a function, using less than kk times the resources needed for one instance, then our overall success probability will be exponentially small in kk. We establish such theorems for the classical as well as quantum query complexity of the OR-function. This implies slightly weaker direct product results for all total functions. We prove a similar result for quantum communication protocols computing kk instances of the disjointness function. Our direct product theorems imply a time-space tradeoff T^2S=\Om{N^3} for sorting NN items on a quantum computer, which is optimal up to polylog factors. They also give several tight time-space and communication-space tradeoffs for the problems of Boolean matrix-vector multiplication and matrix multiplication

    Quantum and Classical Strong Direct Product Theorems and Optimal Time-Space Tradeoffs

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    A strong direct product theorem says that if we want to compute k independent instances of a function, using less than k times the resources needed for one instance, then our overall success probability will be exponentially small in k. We establish such theorems for the classical as well as quantum query complexity of the OR function. This implies slightly weaker direct product results for all total functions. We prove a similar result for quantum communication protocols computing k instances of the Disjointness function. Our direct product theorems imply a time-space tradeoff T^2*S=Omega(N^3) for sorting N items on a quantum computer, which is optimal up to polylog factors. They also give several tight time-space and communication-space tradeoffs for the problems of Boolean matrix-vector multiplication and matrix multiplication.Comment: 22 pages LaTeX. 2nd version: some parts rewritten, results are essentially the same. A shorter version will appear in IEEE FOCS 0

    Conditional Lower Bounds for Space/Time Tradeoffs

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    In recent years much effort has been concentrated towards achieving polynomial time lower bounds on algorithms for solving various well-known problems. A useful technique for showing such lower bounds is to prove them conditionally based on well-studied hardness assumptions such as 3SUM, APSP, SETH, etc. This line of research helps to obtain a better understanding of the complexity inside P. A related question asks to prove conditional space lower bounds on data structures that are constructed to solve certain algorithmic tasks after an initial preprocessing stage. This question received little attention in previous research even though it has potential strong impact. In this paper we address this question and show that surprisingly many of the well-studied hard problems that are known to have conditional polynomial time lower bounds are also hard when concerning space. This hardness is shown as a tradeoff between the space consumed by the data structure and the time needed to answer queries. The tradeoff may be either smooth or admit one or more singularity points. We reveal interesting connections between different space hardness conjectures and present matching upper bounds. We also apply these hardness conjectures to both static and dynamic problems and prove their conditional space hardness. We believe that this novel framework of polynomial space conjectures can play an important role in expressing polynomial space lower bounds of many important algorithmic problems. Moreover, it seems that it can also help in achieving a better understanding of the hardness of their corresponding problems in terms of time

    How proofs are prepared at Camelot

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    We study a design framework for robust, independently verifiable, and workload-balanced distributed algorithms working on a common input. An algorithm based on the framework is essentially a distributed encoding procedure for a Reed--Solomon code, which enables (a) robustness against byzantine failures with intrinsic error-correction and identification of failed nodes, and (b) independent randomized verification to check the entire computation for correctness, which takes essentially no more resources than each node individually contributes to the computation. The framework builds on recent Merlin--Arthur proofs of batch evaluation of Williams~[{\em Electron.\ Colloq.\ Comput.\ Complexity}, Report TR16-002, January 2016] with the observation that {\em Merlin's magic is not needed} for batch evaluation---mere Knights can prepare the proof, in parallel, and with intrinsic error-correction. The contribution of this paper is to show that in many cases the verifiable batch evaluation framework admits algorithms that match in total resource consumption the best known sequential algorithm for solving the problem. As our main result, we show that the kk-cliques in an nn-vertex graph can be counted {\em and} verified in per-node O(n(ω+ϵ)k/6)O(n^{(\omega+\epsilon)k/6}) time and space on O(n(ω+ϵ)k/6)O(n^{(\omega+\epsilon)k/6}) compute nodes, for any constant ϵ>0\epsilon>0 and positive integer kk divisible by 66, where 2ω<2.37286392\leq\omega<2.3728639 is the exponent of matrix multiplication. This matches in total running time the best known sequential algorithm, due to Ne{\v{s}}et{\v{r}}il and Poljak [{\em Comment.~Math.~Univ.~Carolin.}~26 (1985) 415--419], and considerably improves its space usage and parallelizability. Further results include novel algorithms for counting triangles in sparse graphs, computing the chromatic polynomial of a graph, and computing the Tutte polynomial of a graph.Comment: 42 p

    Time-Space Tradeoffs for the Memory Game

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    A single-player game of Memory is played with nn distinct pairs of cards, with the cards in each pair bearing identical pictures. The cards are laid face-down. A move consists of revealing two cards, chosen adaptively. If these cards match, i.e., they bear the same picture, they are removed from play; otherwise, they are turned back to face down. The object of the game is to clear all cards while minimizing the number of moves. Past works have thoroughly studied the expected number of moves required, assuming optimal play by a player has that has perfect memory. In this work, we study the Memory game in a space-bounded setting. We prove two time-space tradeoff lower bounds on algorithms (strategies for the player) that clear all cards in TT moves while using at most SS bits of memory. First, in a simple model where the pictures on the cards may only be compared for equality, we prove that ST=Ω(n2logn)ST = \Omega(n^2 \log n). This is tight: it is easy to achieve ST=O(n2logn)ST = O(n^2 \log n) essentially everywhere on this tradeoff curve. Second, in a more general model that allows arbitrary computations, we prove that ST2=Ω(n3)ST^2 = \Omega(n^3). We prove this latter tradeoff by modeling strategies as branching programs and extending a classic counting argument of Borodin and Cook with a novel probabilistic argument. We conjecture that the stronger tradeoff ST=Ω~(n2)ST = \widetilde{\Omega}(n^2) in fact holds even in this general model

    A New Quantum Lower Bound Method, with Applications to Direct Product Theorems and Time-Space Tradeoffs

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    We give a new version of the adversary method for proving lower bounds on quantum query algorithms. The new method is based on analyzing the eigenspace structure of the problem at hand. We use it to prove a new and optimal strong direct product theorem for 2-sided error quantum algorithms computing k independent instances of a symmetric Boolean function: if the algorithm uses significantly less than k times the number of queries needed for one instance of the function, then its success probability is exponentially small in k. We also use the polynomial method to prove a direct product theorem for 1-sided error algorithms for k threshold functions with a stronger bound on the success probability. Finally, we present a quantum algorithm for evaluating solutions to systems of linear inequalities, and use our direct product theorems to show that the time-space tradeoff of this algorithm is close to optimal.Comment: 16 pages LaTeX. Version 2: title changed, proofs significantly cleaned up and made selfcontained. This version to appear in the proceedings of the STOC 06 conferenc
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