60,580 research outputs found
SoccerDB: A Large-Scale Database for Comprehensive Video Understanding
Soccer videos can serve as a perfect research object for video understanding
because soccer games are played under well-defined rules while complex and
intriguing enough for researchers to study. In this paper, we propose a new
soccer video database named SoccerDB, comprising 171,191 video segments from
346 high-quality soccer games. The database contains 702,096 bounding boxes,
37,709 essential event labels with time boundary and 17,115 highlight
annotations for object detection, action recognition, temporal action
localization, and highlight detection tasks. To our knowledge, it is the
largest database for comprehensive sports video understanding on various
aspects. We further survey a collection of strong baselines on SoccerDB, which
have demonstrated state-of-the-art performances on independent tasks. Our
evaluation suggests that we can benefit significantly when jointly considering
the inner correlations among those tasks. We believe the release of SoccerDB
will tremendously advance researches around comprehensive video understanding.
{\itshape Our dataset and code published on
https://github.com/newsdata/SoccerDB.}Comment: accepted by MM2020 sports worksho
Learning without Prejudice: Avoiding Bias in Webly-Supervised Action Recognition
Webly-supervised learning has recently emerged as an alternative paradigm to
traditional supervised learning based on large-scale datasets with manual
annotations. The key idea is that models such as CNNs can be learned from the
noisy visual data available on the web. In this work we aim to exploit web data
for video understanding tasks such as action recognition and detection. One of
the main problems in webly-supervised learning is cleaning the noisy labeled
data from the web. The state-of-the-art paradigm relies on training a first
classifier on noisy data that is then used to clean the remaining dataset. Our
key insight is that this procedure biases the second classifier towards samples
that the first one understands. Here we train two independent CNNs, a RGB
network on web images and video frames and a second network using temporal
information from optical flow. We show that training the networks independently
is vastly superior to selecting the frames for the flow classifier by using our
RGB network. Moreover, we show benefits in enriching the training set with
different data sources from heterogeneous public web databases. We demonstrate
that our framework outperforms all other webly-supervised methods on two public
benchmarks, UCF-101 and Thumos'14.Comment: Submitted to CVIU SI: Computer Vision and the We
CDC: Convolutional-De-Convolutional Networks for Precise Temporal Action Localization in Untrimmed Videos
Temporal action localization is an important yet challenging problem. Given a
long, untrimmed video consisting of multiple action instances and complex
background contents, we need not only to recognize their action categories, but
also to localize the start time and end time of each instance. Many
state-of-the-art systems use segment-level classifiers to select and rank
proposal segments of pre-determined boundaries. However, a desirable model
should move beyond segment-level and make dense predictions at a fine
granularity in time to determine precise temporal boundaries. To this end, we
design a novel Convolutional-De-Convolutional (CDC) network that places CDC
filters on top of 3D ConvNets, which have been shown to be effective for
abstracting action semantics but reduce the temporal length of the input data.
The proposed CDC filter performs the required temporal upsampling and spatial
downsampling operations simultaneously to predict actions at the frame-level
granularity. It is unique in jointly modeling action semantics in space-time
and fine-grained temporal dynamics. We train the CDC network in an end-to-end
manner efficiently. Our model not only achieves superior performance in
detecting actions in every frame, but also significantly boosts the precision
of localizing temporal boundaries. Finally, the CDC network demonstrates a very
high efficiency with the ability to process 500 frames per second on a single
GPU server. We will update the camera-ready version and publish the source
codes online soon.Comment: IEEE Conference on Computer Vision and Pattern Recognition (CVPR),
201
Ego-Downward and Ambient Video based Person Location Association
Using an ego-centric camera to do localization and tracking is highly needed
for urban navigation and indoor assistive system when GPS is not available or
not accurate enough. The traditional hand-designed feature tracking and
estimation approach would fail without visible features. Recently, there are
several works exploring to use context features to do localization. However,
all of these suffer severe accuracy loss if given no visual context
information. To provide a possible solution to this problem, this paper
proposes a camera system with both ego-downward and third-static view to
perform localization and tracking in a learning approach. Besides, we also
proposed a novel action and motion verification model for cross-view
verification and localization. We performed comparative experiments based on
our collected dataset which considers the same dressing, gender, and background
diversity. Results indicate that the proposed model can achieve
improvement in accuracy performance. Eventually, we tested the model on
multi-people scenarios and obtained an average accuracy
Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks
Future wireless networks have a substantial potential in terms of supporting
a broad range of complex compelling applications both in military and civilian
fields, where the users are able to enjoy high-rate, low-latency, low-cost and
reliable information services. Achieving this ambitious goal requires new radio
techniques for adaptive learning and intelligent decision making because of the
complex heterogeneous nature of the network structures and wireless services.
Machine learning (ML) algorithms have great success in supporting big data
analytics, efficient parameter estimation and interactive decision making.
Hence, in this article, we review the thirty-year history of ML by elaborating
on supervised learning, unsupervised learning, reinforcement learning and deep
learning. Furthermore, we investigate their employment in the compelling
applications of wireless networks, including heterogeneous networks (HetNets),
cognitive radios (CR), Internet of things (IoT), machine to machine networks
(M2M), and so on. This article aims for assisting the readers in clarifying the
motivation and methodology of the various ML algorithms, so as to invoke them
for hitherto unexplored services as well as scenarios of future wireless
networks.Comment: 46 pages, 22 fig
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