15,421 research outputs found

    A Cost-effective Shuffling Method against DDoS Attacks using Moving Target Defense

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    Moving Target Defense (MTD) has emerged as a newcomer into the asymmetric field of attack and defense, and shuffling-based MTD has been regarded as one of the most effective ways to mitigate DDoS attacks. However, previous work does not acknowledge that frequent shuffles would significantly intensify the overhead. MTD requires a quantitative measure to compare the cost and effectiveness of available adaptations and explore the best trade-off between them. In this paper, therefore, we propose a new cost-effective shuffling method against DDoS attacks using MTD. By exploiting Multi-Objective Markov Decision Processes to model the interaction between the attacker and the defender, and designing a cost-effective shuffling algorithm, we study the best trade-off between the effectiveness and cost of shuffling in a given shuffling scenario. Finally, simulation and experimentation on an experimental software defined network (SDN) indicate that our approach imposes an acceptable shuffling overload and is effective in mitigating DDoS attacks

    MTDeep: Boosting the Security of Deep Neural Nets Against Adversarial Attacks with Moving Target Defense

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    Present attack methods can make state-of-the-art classification systems based on deep neural networks misclassify every adversarially modified test example. The design of general defense strategies against a wide range of such attacks still remains a challenging problem. In this paper, we draw inspiration from the fields of cybersecurity and multi-agent systems and propose to leverage the concept of Moving Target Defense (MTD) in designing a meta-defense for 'boosting' the robustness of an ensemble of deep neural networks (DNNs) for visual classification tasks against such adversarial attacks. To classify an input image, a trained network is picked randomly from this set of networks by formulating the interaction between a Defender (who hosts the classification networks) and their (Legitimate and Malicious) users as a Bayesian Stackelberg Game (BSG). We empirically show that this approach, MTDeep, reduces misclassification on perturbed images in various datasets such as MNIST, FashionMNIST, and ImageNet while maintaining high classification accuracy on legitimate test images. We then demonstrate that our framework, being the first meta-defense technique, can be used in conjunction with any existing defense mechanism to provide more resilience against adversarial attacks that can be afforded by these defense mechanisms. Lastly, to quantify the increase in robustness of an ensemble-based classification system when we use MTDeep, we analyze the properties of a set of DNNs and introduce the concept of differential immunity that formalizes the notion of attack transferability.Comment: Accepted to the Conference on Decision and Game Theory for Security (GameSec), 201

    PlaceRaider: Virtual Theft in Physical Spaces with Smartphones

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    As smartphones become more pervasive, they are increasingly targeted by malware. At the same time, each new generation of smartphone features increasingly powerful onboard sensor suites. A new strain of sensor malware has been developing that leverages these sensors to steal information from the physical environment (e.g., researchers have recently demonstrated how malware can listen for spoken credit card numbers through the microphone, or feel keystroke vibrations using the accelerometer). Yet the possibilities of what malware can see through a camera have been understudied. This paper introduces a novel visual malware called PlaceRaider, which allows remote attackers to engage in remote reconnaissance and what we call virtual theft. Through completely opportunistic use of the camera on the phone and other sensors, PlaceRaider constructs rich, three dimensional models of indoor environments. Remote burglars can thus download the physical space, study the environment carefully, and steal virtual objects from the environment (such as financial documents, information on computer monitors, and personally identifiable information). Through two human subject studies we demonstrate the effectiveness of using mobile devices as powerful surveillance and virtual theft platforms, and we suggest several possible defenses against visual malware

    Markov modeling of moving target defense games

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    We introduce a Markov-model-based framework for Moving Target Defense (MTD) analysis. The framework allows modeling of broad range of MTD strategies, provides general theorems about how the probability of a successful adversary defeating an MTD strategy is related to the amount of time/cost spent by the adversary, and shows how a multi-level composition of MTD strategies can be analyzed by a straightforward combination of the analysis for each one of these strategies. Within the proposed framework we define the concept of security capacity which measures the strength or effectiveness of an MTD strategy: the security capacity depends on MTD specific parameters and more general system parameters. We apply our framework to two concrete MTD strategies
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