6,808 research outputs found
Revealing the āfaceā of the robot introducting the ethics of Levinas to the field of robo-ethics
This paper explore the possibility of a new philosophical turn in robot-ethics, considering whether the concepts of Emanuel Levinas particularly his conception of the āface of the otherā can be used to understand how non-expert users interact with robots. The term āRobotā comes from fiction and for non-experts and experts alike interaction with robots may be coloured by this history. This paper explores the ethics of robots (and the use of the term robot) that is based on the user seeing the robot as infinitely complex
Pepper, Just Show Me The Way! How Robotic Shopping Assistants Should Look And Act
Artificial intelligence enables modern robots to serve as service and sales assistants. Today\u27s robotic shopping assistants (RSAs) can appear either humanoid or non-humanoid and possess utilitarian and/or hedonic attributes. However, many questions remain unexplored regarding an effective customer-centric RSA design. Do customers prefer a humanoid or non-humanoid RSA with hedonic or utilitarian attributes? To answer those questions, the research deploys a mixed-method approach involving a survey of customers who have interacted with the Pepper Robot, a humanoid robot (Study 1), and follow-up experiments examining customer responses to a humanoid/non-humanoid RSA with hedonic/utilitarian attributes (Studies 2 and 3). The research employs an innovative approach that analyzes both unstructured and structured data simultaneously. Study results suggest that customers prefer humanoid RSAs with utilitarian attributes over those with hedonic attributes. The research contributes to the literature by proposing hedonic (vs. utilitarian) attributes of RSAs as new drivers of anthropomorphic perceptions
Portrayals and perceptions of cinematic artificial intelligence: a mixed-method analysis of I, Robot (2004) and Chappie (2015)
This study investigates the portrayal and perception of artificial intelligence (AI) in I, Robot (2004) and Chappie (2015), providing one of the first accounts of the causality between attitudes and expectations in the representation and reception of films about AI.
The findings suggest that the level of optimism of a film is likely to be linked to its socio-cultural context. The humanoid representation of each robotic protagonist prevented each film from skewing too far towards the extremes of technological optimism or pessimism. This affected respondentsā attitudes immediately after viewership, but this affect was short-lived.
Additionally, while portrayals of the future somewhat aligned to contemporary developments regarding weak AI, they were overly optimistic or pessimistic about the future of strong AI. This had little impact on respondentsā fears and expectations, as respondents used the films as visual aids to mentally depict abstract concepts relating to AI that were arrived at elsewhere.Communication ScienceM.A. (Communication Science
Machine Performers: Agents in a Multiple Ontological State
In this thesis, the author explores and develops new attributes for machine
performers and merges the trans-disciplinary fields of the performing arts and artificial
intelligence. The main aim is to redefine the term āembodimentā for robots on the
stage and to demonstrate that this term requires broadening in various fields of
research. This redefining has required a multifaceted theoretical analysis of
embodiment in the field of artificial intelligence (e.g. the uncanny valley), as well as
the construction of new robots for the stage by the author. It is hoped that these
practical experimental examples will generate more research by others in similar
fields.
Even though the historical lineage of robotics is engraved with theatrical
strategies and dramaturgy, further application of constructive principles from the
performing arts and evidence from psychology and neurology can shift the perception
of robotic agents both on stage and in other cultural environments. In this light, the
relation between representation, movement and behaviour of bodies has been further
explored to establish links between constructed bodies (as in artificial intelligence)
and perceived bodies (as performers on the theatrical stage). In the course of this
research, several practical works have been designed and built, and subsequently
presented to live audiences and research communities. Audience reactions have been
analysed with surveys and discussions. Interviews have also been conducted with
choreographers, curators and scientists about the value of machine performers.
The main conclusions from this study are that fakery and mystification can be
used as persuasive elements to enhance agency. Morphologies can also be applied that
tightly couple brain and sensorimotor actions and lead to a stronger stage presence. In
fact, if this lack of presence is left out of human replicants, it causes an āuncannyā
lack of agency. Furthermore, the addition of stage presence leads to stronger
identification from audiences, even for bodies dissimilar to their own. The author
demonstrates that audience reactions are enhanced by building these effects into
machine body structures: rather than identification through mimicry, this causes them
to have more unambiguously biological associations. Alongside these traits,
atmospheres such as those created by a cast of machine performers tend to cause even
more intensely visceral responses.
In this thesis, āembodimentā has emerged as a paradigm shift ā as well as
within this shift ā and morphological computing has been explored as a method to
deepen this visceral immersion. Therefore, this dissertation considers and builds
machine performers as ātrueā performers for the stage, rather than mere objects with
an aura. Their singular and customized embodiment can enable the development of
non-anthropocentric performances that encompass the abstract and conceptual patterns
in motion and generate ā as from human performers ā empathy, identification and
experiential reactions in live audiences
Great Expectations? Relation of Previous Experiences With Social Robots in Real Life or in the Media and Expectancies Based on Qualitative and Quantitative Assessment
Social robots, which mostly look and behave like humans, are often perceived as somehow alive and treated similar to humans, despite the fact that they are non-living electronic devices. Based on considerations of the uncertainty reduction theory, the question arises what expectancies regarding social robots people have and what sources they use to achieve these expectancies. To receive an in-depth understanding of peopleās expectancies regarding social robots and particularly how these expectancies are influenced by peopleās experiences with real robots but also with fictional robots from media, thirteen semi-structured interviews and a quantitative online study (n = 433) were conducted. Results indicate that peopleās experiences with robots in the media lead to high expectations regarding the skills of robots, which in turn increase peopleās general expectancies regarding social robots being part of the society as well as their personal lives. Furthermore, knowledge of negatively perceived fictional robots increases negative expectancies of robots becoming a threat to humans, while technical affinity reduces general robot anxiety
AI in space: Past, present, and possible futures
While artificial intelligence (AI) has become increasingly present in recent space applications, new missions being planned will require even more incorporation of AI techniques. In this paper, we survey some of the progress made to date in implementing such programs, some current directions and issues, and speculate about the future of AI in space scenarios. We also provide examples of how thinkers from the realm of science fiction have envisioned AI's role in various aspects of space exploration
Virtual Assistants as CharactersāOr Not
New technologies like voice assistants such as Siri, Alexa, and the Google Assistant give the impression that the lines between humans and machines are blurring as machines gradually take up social roles once occupied by humans. To counter that anxiety, this essay argues that these technologies are becoming more like characters, adapting to the templates we initially constructed for fictional beings whose space voice assistants occupy instead. It provides a textual reading of the Japanese voice assistant Hikari Azuma as advertised by the company Vinclu's website in order to demonstrate how Hikari functions as a kyara, a character without story, whose development depends on the user. The essay proposes that we have to adjust our conceptual understanding of characters as distinct from human beings and technology. Instead, the essay concludes that we should perceive current technologies like voice assistants as technologies operating on a spectrum in which some machines will look more like characters and others more like software-in-action with no human-likeness at all.Peer reviewe
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