68,107 research outputs found
Environments to support collaborative software engineering
With increasing globalisation of software production, widespread use of
software components, and the need to maintain software systems over long
periods of time, there has been a recognition that better support
for collaborative working is needed by software engineers.
In this paper, two approaches to developing
improved system support for collaborative software engineering are
described: GENESIS and OPHELIA.
As both projects are moving towards industrial trials and eventual publicreleases of their systems, this exercise of comparing and
contrasting our approaches has provided the basis for future
collaboration between our projects particularly in carrying out
comparative studies of our approaches in practical use
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
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A Generic Communications Module for Cooperative 3D Visualization and Modelling over the Internet: the Collaborative API
Cooperative three-dimensional visualization and modeling applications allow a distributed group of users to work together with a model they share. To implement this kind of applications the underlying communications system must provide reliable and ordered multicast of users interactions. Due to the high complexity that characterizes the models, network bandwidth requirements have limited their use to intranets or in a few cases to very high-speed Internet connections.
In this paper we present a communications module that solves this problem. The library exposed, which is called Collaborative API, supports the creation of very efficient cooperative 3D visualization and modeling applications by optimizing the use of the network resources.
The Collaborative API, implements a new communications architecture: the dynamic client/server. The communications module presented in this paper is illustrated by two examples of applications that use it to provide cooperative 3D visualization over the Internet
Ontology-based collaborative framework for disaster recovery scenarios
This paper aims at designing of adaptive framework for supporting
collaborative work of different actors in public safety and disaster recovery
missions. In such scenarios, firemen and robots interact to each other to reach
a common goal; firemen team is equipped with smart devices and robots team is
supplied with communication technologies, and should carry on specific tasks.
Here, reliable connection is mandatory to ensure the interaction between
actors. But wireless access network and communication resources are vulnerable
in the event of a sudden unexpected change in the environment. Also, the
continuous change in the mission requirements such as inclusion/exclusion of
new actor, changing the actor's priority and the limitations of smart devices
need to be monitored. To perform dynamically in such case, the presented
framework is based on a generic multi-level modeling approach that ensures
adaptation handled by semantic modeling. Automated self-configuration is driven
by rule-based reconfiguration policies through ontology
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Distributed simulation and the grid: Position statements
The Grid provides a new and unrivaled technology for large scale distributed simulation as it enables collaboration and the use of distributed computing resources. This panel paper presents the views of four researchers in the area of Distributed Simulation and the Grid. Together we try to identify the main research issues involved in applying Grid technology to distributed simulation and the key future challenges that need to be solved to achieve this goal. Such challenges include not only technical challenges, but also political ones such as management methodology for the Grid and the development of standards. The benefits of the Grid to end-user simulation modelers also are discussed
The OMII Software â Demonstrations and Comparisons between two different deployments for Client-Server Distributed Systems
This paper describes the key elements of the OMII software and the scenarios which OMII software can be deployed to achieve distributed computing in the UK e-Science Community, where two different deployments for Client-Server distributed systems are demonstrated. Scenarios and experiments for each deployment have been described, with its advantages and disadvantages compared and analyzed. We conclude that our first deployment is more relevant for system administrators or developers, and the second deployment is more suitable for usersâ perspective which they can send and check job status for hundred job submissions
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