2,487 research outputs found

    Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes

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    We present a novel approach to reconstruct RGB-D indoor scene with plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed by some 3D reconstruction method on the sequence, and generate a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. To achieve this, we firstly partition the input mesh with plane primitives, simplify it into a lightweight mesh next, then optimize plane parameters, camera poses and texture colors to maximize the photometric consistency across frames, and finally optimize mesh geometry to maximize consistency between geometry and planes. Compared to existing planar reconstruction methods which only cover large planar regions in the scene, our method builds the entire scene by adaptive planes without losing geometry details and preserves sharp features in the final mesh. We demonstrate the effectiveness of our approach by applying it onto several RGB-D scans and comparing it to other state-of-the-art reconstruction methods.Comment: in International Conference on 3D Vision 2018; Models and Code: see https://github.com/chaowang15/plane-opt-rgbd. arXiv admin note: text overlap with arXiv:1905.0885

    Swin3D: A Pretrained Transformer Backbone for 3D Indoor Scene Understanding

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    Pretrained backbones with fine-tuning have been widely adopted in 2D vision and natural language processing tasks and demonstrated significant advantages to task-specific networks. In this paper, we present a pretrained 3D backbone, named {\SST}, which first outperforms all state-of-the-art methods in downstream 3D indoor scene understanding tasks. Our backbone network is based on a 3D Swin transformer and carefully designed to efficiently conduct self-attention on sparse voxels with linear memory complexity and capture the irregularity of point signals via generalized contextual relative positional embedding. Based on this backbone design, we pretrained a large {\SST} model on a synthetic Structed3D dataset that is 10 times larger than the ScanNet dataset and fine-tuned the pretrained model in various downstream real-world indoor scene understanding tasks. The results demonstrate that our model pretrained on the synthetic dataset not only exhibits good generality in both downstream segmentation and detection on real 3D point datasets, but also surpasses the state-of-the-art methods on downstream tasks after fine-tuning with +2.3 mIoU and +2.2 mIoU on S3DIS Area5 and 6-fold semantic segmentation, +2.1 mIoU on ScanNet segmentation (val), +1.9 [email protected] on ScanNet detection, +8.1 [email protected] on S3DIS detection. Our method demonstrates the great potential of pretrained 3D backbones with fine-tuning for 3D understanding tasks. The code and models are available at https://github.com/microsoft/Swin3D

    Object as Query: Lifting any 2D Object Detector to 3D Detection

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    3D object detection from multi-view images has drawn much attention over the past few years. Existing methods mainly establish 3D representations from multi-view images and adopt a dense detection head for object detection, or employ object queries distributed in 3D space to localize objects. In this paper, we design Multi-View 2D Objects guided 3D Object Detector (MV2D), which can lift any 2D object detector to multi-view 3D object detection. Since 2D detections can provide valuable priors for object existence, MV2D exploits 2D detectors to generate object queries conditioned on the rich image semantics. These dynamically generated queries help MV2D to recall objects in the field of view and show a strong capability of localizing 3D objects. For the generated queries, we design a sparse cross attention module to force them to focus on the features of specific objects, which suppresses interference from noises. The evaluation results on the nuScenes dataset demonstrate the dynamic object queries and sparse feature aggregation can promote 3D detection capability. MV2D also exhibits a state-of-the-art performance among existing methods. We hope MV2D can serve as a new baseline for future research.Comment: technical repor

    Occlusion reasoning for multiple object visual tracking

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    Thesis (Ph.D.)--Boston UniversityOcclusion reasoning for visual object tracking in uncontrolled environments is a challenging problem. It becomes significantly more difficult when dense groups of indistinguishable objects are present in the scene that cause frequent inter-object interactions and occlusions. We present several practical solutions that tackle the inter-object occlusions for video surveillance applications. In particular, this thesis proposes three methods. First, we propose "reconstruction-tracking," an online multi-camera spatial-temporal data association method for tracking large groups of objects imaged with low resolution. As a variant of the well-known Multiple-Hypothesis-Tracker, our approach localizes the positions of objects in 3D space with possibly occluded observations from multiple camera views and performs temporal data association in 3D. Second, we develop "track linking," a class of offline batch processing algorithms for long-term occlusions, where the decision has to be made based on the observations from the entire tracking sequence. We construct a graph representation to characterize occlusion events and propose an efficient graph-based/combinatorial algorithm to resolve occlusions. Third, we propose a novel Bayesian framework where detection and data association are combined into a single module and solved jointly. Almost all traditional tracking systems address the detection and data association tasks separately in sequential order. Such a design implies that the output of the detector has to be reliable in order to make the data association work. Our framework takes advantage of the often complementary nature of the two subproblems, which not only avoids the error propagation issue from which traditional "detection-tracking approaches" suffer but also eschews common heuristics such as "nonmaximum suppression" of hypotheses by modeling the likelihood of the entire image. The thesis describes a substantial number of experiments, involving challenging, notably distinct simulated and real data, including infrared and visible-light data sets recorded ourselves or taken from data sets publicly available. In these videos, the number of objects ranges from a dozen to a hundred per frame in both monocular and multiple views. The experiments demonstrate that our approaches achieve results comparable to those of state-of-the-art approaches

    Unsupervised Learning of Edges

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    Data-driven approaches for edge detection have proven effective and achieve top results on modern benchmarks. However, all current data-driven edge detectors require manual supervision for training in the form of hand-labeled region segments or object boundaries. Specifically, human annotators mark semantically meaningful edges which are subsequently used for training. Is this form of strong, high-level supervision actually necessary to learn to accurately detect edges? In this work we present a simple yet effective approach for training edge detectors without human supervision. To this end we utilize motion, and more specifically, the only input to our method is noisy semi-dense matches between frames. We begin with only a rudimentary knowledge of edges (in the form of image gradients), and alternate between improving motion estimation and edge detection in turn. Using a large corpus of video data, we show that edge detectors trained using our unsupervised scheme approach the performance of the same methods trained with full supervision (within 3-5%). Finally, we show that when using a deep network for the edge detector, our approach provides a novel pre-training scheme for object detection.Comment: Camera ready version for CVPR 201
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