13,488 research outputs found
Total Denoising: Unsupervised Learning of 3D Point Cloud Cleaning
We show that denoising of 3D point clouds can be learned unsupervised,
directly from noisy 3D point cloud data only. This is achieved by extending
recent ideas from learning of unsupervised image denoisers to unstructured 3D
point clouds. Unsupervised image denoisers operate under the assumption that a
noisy pixel observation is a random realization of a distribution around a
clean pixel value, which allows appropriate learning on this distribution to
eventually converge to the correct value. Regrettably, this assumption is not
valid for unstructured points: 3D point clouds are subject to total noise, i.
e., deviations in all coordinates, with no reliable pixel grid. Thus, an
observation can be the realization of an entire manifold of clean 3D points,
which makes a na\"ive extension of unsupervised image denoisers to 3D point
clouds impractical. Overcoming this, we introduce a spatial prior term, that
steers converges to the unique closest out of the many possible modes on a
manifold. Our results demonstrate unsupervised denoising performance similar to
that of supervised learning with clean data when given enough training examples
- whereby we do not need any pairs of noisy and clean training data.Comment: Proceedings of ICCV 201
Detail-preserving and Content-aware Variational Multi-view Stereo Reconstruction
Accurate recovery of 3D geometrical surfaces from calibrated 2D multi-view
images is a fundamental yet active research area in computer vision. Despite
the steady progress in multi-view stereo reconstruction, most existing methods
are still limited in recovering fine-scale details and sharp features while
suppressing noises, and may fail in reconstructing regions with few textures.
To address these limitations, this paper presents a Detail-preserving and
Content-aware Variational (DCV) multi-view stereo method, which reconstructs
the 3D surface by alternating between reprojection error minimization and mesh
denoising. In reprojection error minimization, we propose a novel inter-image
similarity measure, which is effective to preserve fine-scale details of the
reconstructed surface and builds a connection between guided image filtering
and image registration. In mesh denoising, we propose a content-aware
-minimization algorithm by adaptively estimating the value and
regularization parameters based on the current input. It is much more promising
in suppressing noise while preserving sharp features than conventional
isotropic mesh smoothing. Experimental results on benchmark datasets
demonstrate that our DCV method is capable of recovering more surface details,
and obtains cleaner and more accurate reconstructions than state-of-the-art
methods. In particular, our method achieves the best results among all
published methods on the Middlebury dino ring and dino sparse ring datasets in
terms of both completeness and accuracy.Comment: 14 pages,16 figures. Submitted to IEEE Transaction on image
processin
SurfelMeshing: Online Surfel-Based Mesh Reconstruction
We address the problem of mesh reconstruction from live RGB-D video, assuming
a calibrated camera and poses provided externally (e.g., by a SLAM system). In
contrast to most existing approaches, we do not fuse depth measurements in a
volume but in a dense surfel cloud. We asynchronously (re)triangulate the
smoothed surfels to reconstruct a surface mesh. This novel approach enables to
maintain a dense surface representation of the scene during SLAM which can
quickly adapt to loop closures. This is possible by deforming the surfel cloud
and asynchronously remeshing the surface where necessary. The surfel-based
representation also naturally supports strongly varying scan resolution. In
particular, it reconstructs colors at the input camera's resolution. Moreover,
in contrast to many volumetric approaches, ours can reconstruct thin objects
since objects do not need to enclose a volume. We demonstrate our approach in a
number of experiments, showing that it produces reconstructions that are
competitive with the state-of-the-art, and we discuss its advantages and
limitations. The algorithm (excluding loop closure functionality) is available
as open source at https://github.com/puzzlepaint/surfelmeshing .Comment: Version accepted to IEEE Transactions on Pattern Analysis and Machine
Intelligenc
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