6,057 research outputs found
Quasiconvex Programming
We define quasiconvex programming, a form of generalized linear programming
in which one seeks the point minimizing the pointwise maximum of a collection
of quasiconvex functions. We survey algorithms for solving quasiconvex programs
either numerically or via generalizations of the dual simplex method from
linear programming, and describe varied applications of this geometric
optimization technique in meshing, scientific computation, information
visualization, automated algorithm analysis, and robust statistics.Comment: 33 pages, 14 figure
A Generalization of the Convex Kakeya Problem
Given a set of line segments in the plane, not necessarily finite, what is a
convex region of smallest area that contains a translate of each input segment?
This question can be seen as a generalization of Kakeya's problem of finding a
convex region of smallest area such that a needle can be rotated through 360
degrees within this region. We show that there is always an optimal region that
is a triangle, and we give an optimal \Theta(n log n)-time algorithm to compute
such a triangle for a given set of n segments. We also show that, if the goal
is to minimize the perimeter of the region instead of its area, then placing
the segments with their midpoint at the origin and taking their convex hull
results in an optimal solution. Finally, we show that for any compact convex
figure G, the smallest enclosing disk of G is a smallest-perimeter region
containing a translate of every rotated copy of G.Comment: 14 pages, 9 figure
Emergent velocity agreement in robot networks
In this paper we propose and prove correct a new self-stabilizing velocity
agreement (flocking) algorithm for oblivious and asynchronous robot networks.
Our algorithm allows a flock of uniform robots to follow a flock head emergent
during the computation whatever its direction in plane. Robots are
asynchronous, oblivious and do not share a common coordinate system. Our
solution includes three modules architectured as follows: creation of a common
coordinate system that also allows the emergence of a flock-head, setting up
the flock pattern and moving the flock. The novelty of our approach steams in
identifying the necessary conditions on the flock pattern placement and the
velocity of the flock-head (rotation, translation or speed) that allow the
flock to both follow the exact same head and to preserve the flock pattern.
Additionally, our system is self-healing and self-stabilizing. In the event of
the head leave (the leading robot disappears or is damaged and cannot be
recognized by the other robots) the flock agrees on another head and follows
the trajectory of the new head. Also, robots are oblivious (they do not recall
the result of their previous computations) and we make no assumption on their
initial position. The step complexity of our solution is O(n)
Minimum-Cost Coverage of Point Sets by Disks
We consider a class of geometric facility location problems in which the goal
is to determine a set X of disks given by their centers (t_j) and radii (r_j)
that cover a given set of demand points Y in the plane at the smallest possible
cost. We consider cost functions of the form sum_j f(r_j), where f(r)=r^alpha
is the cost of transmission to radius r. Special cases arise for alpha=1 (sum
of radii) and alpha=2 (total area); power consumption models in wireless
network design often use an exponent alpha>2. Different scenarios arise
according to possible restrictions on the transmission centers t_j, which may
be constrained to belong to a given discrete set or to lie on a line, etc. We
obtain several new results, including (a) exact and approximation algorithms
for selecting transmission points t_j on a given line in order to cover demand
points Y in the plane; (b) approximation algorithms (and an algebraic
intractability result) for selecting an optimal line on which to place
transmission points to cover Y; (c) a proof of NP-hardness for a discrete set
of transmission points in the plane and any fixed alpha>1; and (d) a
polynomial-time approximation scheme for the problem of computing a minimum
cost covering tour (MCCT), in which the total cost is a linear combination of
the transmission cost for the set of disks and the length of a tour/path that
connects the centers of the disks.Comment: 10 pages, 4 figures, Latex, to appear in ACM Symposium on
Computational Geometry 200
Violator Spaces: Structure and Algorithms
Sharir and Welzl introduced an abstract framework for optimization problems,
called LP-type problems or also generalized linear programming problems, which
proved useful in algorithm design. We define a new, and as we believe, simpler
and more natural framework: violator spaces, which constitute a proper
generalization of LP-type problems. We show that Clarkson's randomized
algorithms for low-dimensional linear programming work in the context of
violator spaces. For example, in this way we obtain the fastest known algorithm
for the P-matrix generalized linear complementarity problem with a constant
number of blocks. We also give two new characterizations of LP-type problems:
they are equivalent to acyclic violator spaces, as well as to concrete LP-type
problems (informally, the constraints in a concrete LP-type problem are subsets
of a linearly ordered ground set, and the value of a set of constraints is the
minimum of its intersection).Comment: 28 pages, 5 figures, extended abstract was presented at ESA 2006;
author spelling fixe
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