11,777 research outputs found
A Virtual Network PaaS for 3GPP 4G and Beyond Core Network Services
Cloud computing and Network Function Virtualization (NFV) are emerging as key
technologies to overcome the challenges facing 4G and beyond mobile systems.
Over the last few years, Platform-as-a-Service (PaaS) has gained momentum and
has become more widely adopted throughout IT enterprises. It simplifies the
applications provisioning and accelerates time-to-market while lowering costs.
Telco can leverage the same model to provision the 4G and beyond core network
services using NFV technology. However, many challenges have to be addressed,
mainly due to the specificities of network services. This paper proposes an
architecture for a Virtual Network Platform-as-a-Service (VNPaaS) to provision
3GPP 4G and beyond core network services in a distributed environment. As an
illustrative use case, the proposed architecture is employed to provision the
3GPP Home Subscriber Server (HSS) as-a-Service (HSSaaS). The HSSaaS is built
from Virtualized Network Functions (VNFs) resulting from a novel decomposition
of HSS. A prototype is implemented and early measurements are made.Comment: 7 pages, 6 figures, 2 tables, 5th IEEE International Conference on
Cloud Networking (IEEE CloudNet 2016
Wireless internet architecture and testbed for wineglass
One of the most challenging issues in the area of mobile communication is the deployment of IPbased
wireless multimedia networks in public and business environments. The public branch may involve public
mobile networks, like UMTS as 3G system, while the business branch introduces local radio access networks by
means of W-LANs. Conventional mobile networks realise mobile specific functionality, e.g. mobility management
or authentication and accounting, by implementing appropriate mechanisms in specific switching nodes (e.g.
SGSN in GPRS). In order to exploit the full potential of IP networking solutions a replacement of these
mechanisms by IP-based solutions might be appropriate. In addition current and innovative future services in
mobile environments require at least soft-guaranteed, differentiated QoS. Therefore the WINE GLASS project
investigates and implements enhanced IP-based techniques supporting mobility and QoS in a wireless Internet
architecture. As a means to verify the applicability of the implemented solutions, location-aware services
deploying both IP-mobility and QoS mechanisms will be implemented and demonstratedPeer ReviewedPostprint (published version
Interworking Architectures in Heterogeneous Wireless Networks: An Algorithmic Overview
The scarce availability of spectrum and the proliferation of
smartphones, social networking applications, online gaming
etc., mobile network operators (MNOs) are faced with an
exponential growth in packet switched data requirements on
their networks. Haven invested in legacy systems (such as
HSPA, WCDMA, WiMAX, Cdma2000, LTE, etc.) that have
hitherto withstood the current and imminent data usage
demand, future and projected usage surpass the capabilities of the evolution of these individual technologies. Hence, a more critical, cost-effective and flexible approach to provide ubiquitous coverage for the user using available spectrum is of high demand. Heterogeneous Networks make use of these legacy systems by allowing users to connect to the best network available and most importantly seamlessly handover active sessions amidst them. This paper presents a survey of interworking architectures between IMT 2000 candidate networks that employ the use of IEFT protocols such as MIP, mSCTP, HIP, MOBIKE, IKEV2 and SIP etc. to bring about this much needed capacity
A personal distributed environment for future mobile systems
A Personal Distributed Environment (PDE) embraces a user-centric view of communications that take place against a backdrop of multiple user devices, each with its distinct capabilities, in physically separate locations. This paper provides an overview of a Personal Distributed Environment and some of the research issues related to the implementation of the PDE concept that are being considered in the current Mobile VCE work programme
Delivering Live Multimedia Streams to Mobile Hosts in a Wireless Internet with Multiple Content Aggregators
We consider the distribution of channels of live multimedia content (e.g., radio or TV broadcasts) via multiple content aggregators. In our work, an aggregator receives channels from content sources and redistributes them to a potentially large number of mobile hosts. Each aggregator can offer a channel in various configurations to cater for different wireless links, mobile hosts, and user preferences. As a result, a mobile host can generally choose from different configurations of the same channel offered by multiple alternative aggregators, which may be available through different interfaces (e.g., in a hotspot). A mobile host may need to handoff to another aggregator once it receives a channel. To prevent service disruption, a mobile host may for instance need to handoff to another aggregator when it leaves the subnets that make up its current aggregator�s service area (e.g., a hotspot or a cellular network).\ud
In this paper, we present the design of a system that enables (multi-homed) mobile hosts to seamlessly handoff from one aggregator to another so that they can continue to receive a channel wherever they go. We concentrate on handoffs between aggregators as a result of a mobile host crossing a subnet boundary. As part of the system, we discuss a lightweight application-level protocol that enables mobile hosts to select the aggregator that provides the �best� configuration of a channel. The protocol comes into play when a mobile host begins to receive a channel and when it crosses a subnet boundary while receiving the channel. We show how our protocol can be implemented using the standard IETF session control and description protocols SIP and SDP. The implementation combines SIP and SDP�s offer-answer model in a novel way
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