13,051 research outputs found

    A motion planning method for simulating a virtual crowd

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    A model of motion planning for agent-based crowd simulation is one of the key techniques for simulating how an agent selects its velocity to move towards a given goal in each simulation time step. If there is no on-coming collision with other agents or obstacles around, the agent moves towards the designated goal directly with the desired speed and direction. However, the desired velocity may lead the agent to collide with other agents or obstacles, especially in a crowded scenario. In this case, the agent needs to adjust its velocity to avoid potential collisions, which is the main issue that a motion planning model needs to consider. This paper proposes a method for modelling how an agent conducts motion planning to generate velocity for agent-based crowd simulation, including collision detection, valid velocity set determination, velocity sampling, and velocity evaluation. In addition, the proposed method allows the agent to really collide with other agents. Hence, a rule-based model is applied to simulate how the agent makes a response and recovers from the collision. Simulation results from the case study indicate that the proposed motion planning method can be adapted to different what-if simulation scenarios and to different types of pedestrians. The performance of the model has been proven to be efficient

    Guidelines for assessing pedestrian evacuation software applications

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    This paper serves to clearly identify and explain criteria to consider when evaluating the suitability of a pedestrian evacuation software application to assess the evacuation process of a building. Guidelines in the form of nine topic areas identify different modelling approaches adopted, as well as features / functionality provided by applications designed specifically for simulating the egress of pedestrians from inside a building. The paper concludes with a synopsis of these guidelines, identifying key questions (by topic area) to found an evaluation

    LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning

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    We present a novel procedural framework to generate an arbitrary number of labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to design accurate algorithms or training models for crowded scene understanding. Our overall approach is composed of two components: a procedural simulation framework for generating crowd movements and behaviors, and a procedural rendering framework to generate different videos or images. Each video or image is automatically labeled based on the environment, number of pedestrians, density, behavior, flow, lighting conditions, viewpoint, noise, etc. Furthermore, we can increase the realism by combining synthetically-generated behaviors with real-world background videos. We demonstrate the benefits of LCrowdV over prior lableled crowd datasets by improving the accuracy of pedestrian detection and crowd behavior classification algorithms. LCrowdV would be released on the WWW
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