2 research outputs found

    A Report on Shape Deformation with a Stretching and Bending Energy

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    In this report we describe a mesh editing system that we implemented that uses a natural stretching and bending energy defined over smooth surfaces. As such, this energy behaves uniformly under various mesh resolutions. All of the elements of our approach already exist in the literature. We hope that our discussions of these energies helps to shed light on the behaviors of these methods and provides a unified discussion of these methods

    Robust Edge-Preserved Surface Mesh Polycube Deformation

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    The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube ones. We derive a clear relationship between a mesh and its corresponding polycube shape. Our algorithm is edge-preserved, and works on surface meshes with or without boundaries. Our algorithm outperforms previous ones in speed, robustness, efficiency. Our method is simple to implement. To demonstrate the robustness and effectiveness of our method, we apply it to hundreds of models of varying complexity and topology. We demonstrat that our method compares favorably to other state-of-the-art polycube deformation methods.Comment: 9pages,15 figures ,conference or other essential inf
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