2 research outputs found
A Report on Shape Deformation with a Stretching and Bending Energy
In this report we describe a mesh editing system that we implemented that
uses a natural stretching and bending energy defined over smooth surfaces. As
such, this energy behaves uniformly under various mesh resolutions. All of the
elements of our approach already exist in the literature. We hope that our
discussions of these energies helps to shed light on the behaviors of these
methods and provides a unified discussion of these methods
Robust Edge-Preserved Surface Mesh Polycube Deformation
The problem of polycube construction or deformation is an essential problem
in computer graphics. In this paper, we present a robust, simple, efficient and
automatic algorithm to deform the meshes of arbitrary shapes into their
polycube ones. We derive a clear relationship between a mesh and its
corresponding polycube shape. Our algorithm is edge-preserved, and works on
surface meshes with or without boundaries. Our algorithm outperforms previous
ones in speed, robustness, efficiency. Our method is simple to implement. To
demonstrate the robustness and effectiveness of our method, we apply it to
hundreds of models of varying complexity and topology. We demonstrat that our
method compares favorably to other state-of-the-art polycube deformation
methods.Comment: 9pages,15 figures ,conference or other essential inf