124,126 research outputs found
Approaches for Future Internet architecture design and Quality of Experience (QoE) Control
Researching a Future Internet capable of overcoming the current Internet limitations is a strategic
investment. In this respect, this paper presents some concepts that can contribute to provide some guidelines to
overcome the above-mentioned limitations. In the authors' vision, a key Future Internet target is to allow
applications to transparently, efficiently and flexibly exploit the available network resources with the aim to
match the users' expectations. Such expectations could be expressed in terms of a properly defined Quality of
Experience (QoE). In this respect, this paper provides some approaches for coping with the QoE provision
problem
Deep Reinforcement Learning for Swarm Systems
Recently, deep reinforcement learning (RL) methods have been applied
successfully to multi-agent scenarios. Typically, these methods rely on a
concatenation of agent states to represent the information content required for
decentralized decision making. However, concatenation scales poorly to swarm
systems with a large number of homogeneous agents as it does not exploit the
fundamental properties inherent to these systems: (i) the agents in the swarm
are interchangeable and (ii) the exact number of agents in the swarm is
irrelevant. Therefore, we propose a new state representation for deep
multi-agent RL based on mean embeddings of distributions. We treat the agents
as samples of a distribution and use the empirical mean embedding as input for
a decentralized policy. We define different feature spaces of the mean
embedding using histograms, radial basis functions and a neural network learned
end-to-end. We evaluate the representation on two well known problems from the
swarm literature (rendezvous and pursuit evasion), in a globally and locally
observable setup. For the local setup we furthermore introduce simple
communication protocols. Of all approaches, the mean embedding representation
using neural network features enables the richest information exchange between
neighboring agents facilitating the development of more complex collective
strategies.Comment: 31 pages, 12 figures, version 3 (published in JMLR Volume 20
Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning
Developing a safe and efficient collision avoidance policy for multiple
robots is challenging in the decentralized scenarios where each robot generate
its paths without observing other robots' states and intents. While other
distributed multi-robot collision avoidance systems exist, they often require
extracting agent-level features to plan a local collision-free action, which
can be computationally prohibitive and not robust. More importantly, in
practice the performance of these methods are much lower than their centralized
counterparts.
We present a decentralized sensor-level collision avoidance policy for
multi-robot systems, which directly maps raw sensor measurements to an agent's
steering commands in terms of movement velocity. As a first step toward
reducing the performance gap between decentralized and centralized methods, we
present a multi-scenario multi-stage training framework to find an optimal
policy which is trained over a large number of robots on rich, complex
environments simultaneously using a policy gradient based reinforcement
learning algorithm. We validate the learned sensor-level collision avoidance
policy in a variety of simulated scenarios with thorough performance
evaluations and show that the final learned policy is able to find time
efficient, collision-free paths for a large-scale robot system. We also
demonstrate that the learned policy can be well generalized to new scenarios
that do not appear in the entire training period, including navigating a
heterogeneous group of robots and a large-scale scenario with 100 robots.
Videos are available at https://sites.google.com/view/drlmac
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