1,189 research outputs found

    Perception-aware low-power audio processing techniques for portable devices

    Get PDF
    Ph.DDOCTOR OF PHILOSOPH

    Application-directed voltage scaling

    Full text link

    Polymorphic computing abstraction for heterogeneous architectures

    Get PDF
    Integration of multiple computing paradigms onto system on chip (SoC) has pushed the boundaries of design space exploration for hardware architectures and computing system software stack. The heterogeneity of computing styles in SoC has created a new class of architectures referred to as Heterogeneous Architectures. Novel applications developed to exploit the different computing styles are user centric for embedded SoC. Software and hardware designers are faced with several challenges to harness the full potential of heterogeneous architectures. Applications have to execute on more than one compute style to increase overall SoC resource utilization. The implication of such an abstraction is that application threads need to be polymorphic. Operating system layer is thus faced with the problem of scheduling polymorphic threads. Resource allocation is also an important problem to be dealt by the OS. Morphism evolution of application threads is constrained by the availability of heterogeneous computing resources. Traditional design optimization goals such as computational power and lower energy per computation are inadequate to satisfy user centric application resource needs. Resource allocation decisions at application layer need to permeate to the architectural layer to avoid conflicting demands which may affect energy-delay characteristics of application threads. We propose Polymorphic computing abstraction as a unified computing model for heterogeneous architectures to address the above issues. Simulation environment for polymorphic applications is developed and evaluated under various scheduling strategies to determine the effectiveness of polymorphism abstraction on resource allocation. User satisfaction model is also developed to complement polymorphism and used for optimization of resource utilization at application and network layer of embedded systems

    Adaptive buffer power save mechanism for mobile multimedia streaming

    Get PDF
    With the proliferation of wireless networks, the use of mobile devices to stream multimedia is growing in popularity. Although the devices are improving in that they are becoming smaller, more complex and capable of running more applications than ever before, there is one aspect of them that is lagging behind. Batteries have seen little development, even though they are one of the most important parts of the devices. Multimedia streaming puts extra pressure on batteries, causing them to discharge faster. This often means that streaming tasks can not be completed, resulting in significant user dissatisfaction. Consequently, effort is required to devise mechanisms to enable and increase in battery life while streaming multimedia. In this context, this thesis presents a novel algorithm to save power in mobile devices during the streaming of multimedia content. The proposed Adaptive-Buffer Power Save Mechanism (AB-PSM) controls how the data is sent over wireless networks, achieving significant power savings. There is little or no effect on the user and the algorithm is very simple to implement. The thesis describes tests which show the effectiveness of AB-PSM in comparison with the legacy power save mechanism present in IEEE 802.11. The thesis also presents a detailed overview of the IEEE 802.11 protocols and an in-depth literature review in the area of power saving during multimedia streaming. A novel analysis of how the battery of a mobile device is affected by multimedia streaming in its different stages is given. A total-power-save algorithm is then described as a possible extension to the Adaptive-Buffer Power Save Mechanism

    Compare multimedia frameworks in mobile platforms

    Get PDF
    Multimedia feature is currently one of the most important features in mobile devices. Many modern mobile platforms use a centralized software stack to handle multimedia requirements that software stack is called multimedia framework. Multimedia framework belongs to the middleware layer of mobile operating system. It can be considered as a bridge that connects mobile operating system kernel, hardware drivers with UI applications. It supplies high level APIs that offers simple and easy solutions for complicated multimedia tasks to UI application developers. Multimedia Framework also manages and utilizes low lever system software and hardware in an efficient manner. It offers a centralize solution between high level demands and low level system resources. In this M.Sc. thesis project we have studied, analyzed and compared open source GStreamer, Android Stagefright and Microsoft Silverlight Media Framework from several perspectives. Some of the comparison perspectives are architecture, supported use cases, extensibility, implementation language and program language support (bindings), developer support, and legal status aspects. One of the main contributions of this thesis work is that clarifying in details the strength and weaknesses of each framework. Furthermore, the thesis should serve decision-making guidance when on needs to select a multimedia framework for a project. Moreover, and to enhance the impression with the three multimedia frameworks, a basic media player implementation is demonstrated with source code in the thesis.fi=Opinnäytetyö kokotekstinä PDF-muodossa.|en=Thesis fulltext in PDF format.|sv=Lärdomsprov tillgängligt som fulltext i PDF-format

    Packet loss visibility across SD, HD, 3D, and UHD video streams

    Get PDF
    The trend towards video streaming with increased spatial resolutions and dimensions, SD, HD, 3D, and 4kUHD, even for portable devices has important implications for displayed video quality. There is an interplay between packetization, packet loss visibility, choice of codec, and viewing conditions, which implies that prior studies at lower resolutions may not be as relevant. This paper presents two sets of experiments, the one at a Variable BitRate (VBR) and the other at a Constant BitRate (CBR), which highlight different aspects of the interpretation. The latter experiments also compare and contrast encoding with either an H.264 or an High Efficiency Video Coding (HEVC) codec, with all results recorded as objective Mean Opinion Score (MOS). The video quality assessments will be of interest to those considering: the bitrates and expected quality in error-prone environments; or, in fact, whether to use a reliable transport protocol to prevent all errors, at a cost in jitter and latency, rather than tolerate low levels of packet errors

    Real-time data acquisition, transmission and archival framework

    Get PDF
    Most human actions are a direct response to stimuli from their five senses. In the past few decades there has been a growing interest in capturing and storing the information that is obtained from the senses using analog and digital sensors. By storing this data it is possible to further analyze and better understand human perception. While many devices have been created for capturing and storing data, existing software and hardware architectures are aimed towards specialized devices and require expensive high-performance systems. This thesis aims to create a framework that supports capture and monitoring of a variety of sensors and can be scaled to run on low and high-performance systems such as netbooks, laptops and desktop systems. The proposed architecture was tested using aural and visual sensors due to their availability and higher bandwidth requirements compared to other sensors. Four different portable computing devices were used for testing with a varied set of hardware capabilities. On each of the systems the same suite of tests were run to benchmark and analyze CPU, memory, network, and storage usage statistics. From the results it was shown that on all of these platforms capturing data from multiple video, audio and other sensor sources was possible in real-time. Performance was shown to scale based on several factors, but the most important were CPU architecture, network topology and data interfaces used
    corecore