2,099 research outputs found

    Automated sequence and motion planning for robotic spatial extrusion of 3D trusses

    Full text link
    While robotic spatial extrusion has demonstrated a new and efficient means to fabricate 3D truss structures in architectural scale, a major challenge remains in automatically planning extrusion sequence and robotic motion for trusses with unconstrained topologies. This paper presents the first attempt in the field to rigorously formulate the extrusion sequence and motion planning (SAMP) problem, using a CSP encoding. Furthermore, this research proposes a new hierarchical planning framework to solve the extrusion SAMP problems that usually have a long planning horizon and 3D configuration complexity. By decoupling sequence and motion planning, the planning framework is able to efficiently solve the extrusion sequence, end-effector poses, joint configurations, and transition trajectories for spatial trusses with nonstandard topologies. This paper also presents the first detailed computation data to reveal the runtime bottleneck on solving SAMP problems, which provides insight and comparing baseline for future algorithmic development. Together with the algorithmic results, this paper also presents an open-source and modularized software implementation called Choreo that is machine-agnostic. To demonstrate the power of this algorithmic framework, three case studies, including real fabrication and simulation results, are presented.Comment: 24 pages, 16 figure

    Counter-intuitive throughput behaviors in networks under end-to-end control

    Get PDF
    It has been shown that as long as traffic sources adapt their rates to aggregate congestion measure in their paths, they implicitly maximize certain utility. In this paper we study some counter-intuitive throughput behaviors in such networks, pertaining to whether a fair allocation is always inefficient and whether increasing capacity always raises aggregate throughput. A bandwidth allocation policy can be defined in terms of a class of utility functions parameterized by a scalar a that can be interpreted as a quantitative measure of fairness. An allocation is fair if alpha is large and efficient if aggregate throughput is large. All examples in the literature suggest that a fair allocation is necessarily inefficient. We characterize exactly the tradeoff between fairness and throughput in general networks. The characterization allows us both to produce the first counter-example and trivially explain all the previous supporting examples. Surprisingly, our counter-example has the property that a fairer allocation is always more efficient. In particular it implies that maxmin fairness can achieve a higher throughput than proportional fairness. Intuitively, we might expect that increasing link capacities always raises aggregate throughput. We show that not only can throughput be reduced when some link increases its capacity, more strikingly, it can also be reduced when all links increase their capacities by the same amount. If all links increase their capacities proportionally, however, throughput will indeed increase. These examples demonstrate the intricate interactions among sources in a network setting that are missing in a single-link topology

    Distributed Real-Time Emulation of Formally-Defined Patterns for Safe Medical Device Control

    Full text link
    Safety of medical devices and of their interoperation is an unresolved issue causing severe and sometimes deadly accidents for patients with shocking frequency. Formal methods, particularly in support of highly reusable and provably safe patterns which can be instantiated to many device instances can help in this regard. However, this still leaves open the issue of how to pass from their formal specifications in logical time to executable emulations that can interoperate in physical time with other devices and with simulations of patient and/or doctor behaviors. This work presents a specification-based methodology in which virtual emulation environments can be easily developed from formal specifications in Real-Time Maude, and can support interactions with other real devices and with simulation models. This general methodology is explained in detail and is illustrated with two concrete scenarios which are both instances of a common safe formal pattern: one scenario involves the interaction of a provably safe pacemaker with a simulated heart; the other involves the interaction of a safe controller for patient-induced analgesia with a real syringe pump.Comment: In Proceedings RTRTS 2010, arXiv:1009.398

    Towards Error Handling in a DSL for Robot Assembly Tasks

    Full text link
    This work-in-progress paper presents our work with a domain specific language (DSL) for tackling the issue of programming robots for small-sized batch production. We observe that as the complexity of assembly increases so does the likelihood of errors, and these errors need to be addressed. Nevertheless, it is essential that programming and setting up the assembly remains fast, allows quick changeovers, easy adjustments and reconfigurations. In this paper we present an initial design and implementation of extending an existing DSL for assembly operations with error specification, error handling and advanced move commands incorporating error tolerance. The DSL is used as part of a framework that aims at tackling uncertainties through a probabilistic approach.Comment: Presented at DSLRob 2014 (arXiv:cs/1411.7148

    A Multilevel Approach to Topology-Aware Collective Operations in Computational Grids

    Full text link
    The efficient implementation of collective communiction operations has received much attention. Initial efforts produced "optimal" trees based on network communication models that assumed equal point-to-point latencies between any two processes. This assumption is violated in most practical settings, however, particularly in heterogeneous systems such as clusters of SMPs and wide-area "computational Grids," with the result that collective operations perform suboptimally. In response, more recent work has focused on creating topology-aware trees for collective operations that minimize communication across slower channels (e.g., a wide-area network). While these efforts have significant communication benefits, they all limit their view of the network to only two layers. We present a strategy based upon a multilayer view of the network. By creating multilevel topology-aware trees we take advantage of communication cost differences at every level in the network. We used this strategy to implement topology-aware versions of several MPI collective operations in MPICH-G2, the Globus Toolkit[tm]-enabled version of the popular MPICH implementation of the MPI standard. Using information about topology provided by MPICH-G2, we construct these multilevel topology-aware trees automatically during execution. We present results demonstrating the advantages of our multilevel approach by comparing it to the default (topology-unaware) implementation provided by MPICH and a topology-aware two-layer implementation.Comment: 16 pages, 8 figure

    Optimization Model for Planning Precision Grasps with Multi-Fingered Hands

    Full text link
    Precision grasps with multi-fingered hands are important for precise placement and in-hand manipulation tasks. Searching precision grasps on the object represented by point cloud, is challenging due to the complex object shape, high-dimensionality, collision and undesired properties of the sensing and positioning. This paper proposes an optimization model to search for precision grasps with multi-fingered hands. The model takes noisy point cloud of the object as input and optimizes the grasp quality by iteratively searching for the palm pose and finger joints positions. The collision between the hand and the object is approximated and penalized by a series of least-squares. The collision approximation is able to handle the point cloud representation of the objects with complex shapes. The proposed optimization model is able to locate collision-free optimal precision grasps efficiently. The average computation time is 0.50 sec/grasp. The searching is robust to the incompleteness and noise of the point cloud. The effectiveness of the algorithm is demonstrated by experiments.Comment: Submitted to IROS2019, experiment on BarrettHand, 8 page
    • …
    corecore