2 research outputs found

    A Parallel Algorithm to Reconstruct Bounding Surfaces in 3D Images

    No full text
    Growing size of 3D digital images causes sequential algorithms to be less and less usable on whole images. We have developed an algorithm named Sewing Faces which synthesizes both geometrical and topological information on bounding surfaces of 6-connected 3D objects. We call such information a skin. In this paper we present a parallelization of Sewing Faces. It is based on a splitting of 3D images into several sub-blocks. When all the sub-blocks are processed a gluing step consists of merging all the subskins to get the final skin. Moreover we propose a fine-grain approach where each sub-block is processed by several parallel processors

    A Parallel Algorithm to Reconstruct Bounding Surfaces in 3D Images

    No full text
    The growing size of 3D digital images causes sequential algorithms to be less and less usable on whole images and a parallelization of these algorithm is often required. We have developed an algorithm named Sewing Faces which synthesizes both geometrical and topological information on bounding surface of 6-connected 3D objects. We call such combined information a skin. In this paper we present a parallelization of Sewing Faces. It is based on a splitting of 3D images into several sub-blocks. When all the sub-blocks are processed a gluing step consists of merging all the sub-skins to get the final skin. Moreover we propose a fine-grain approach where each sub-block is processed by several parallel processors
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