20,498 research outputs found
What do we perceive in a glance of a real-world scene?
What do we see when we glance at a natural scene and how does it change as the glance becomes longer? We asked naive subjects to report in a free-form format what they saw when looking at briefly presented real-life photographs. Our subjects received no specific information as to the content of each stimulus. Thus, our paradigm differs from previous studies where subjects were cued before a picture was presented and/or were probed with multiple-choice questions. In the first stage, 90 novel grayscale photographs were foveally shown to a group of 22 native-English-speaking subjects. The presentation time was chosen at random from a set of seven possible times (from 27 to 500 ms). A perceptual mask followed each photograph immediately. After each presentation, subjects reported what they had just seen as completely and truthfully as possible. In the second stage, another group of naive individuals was instructed to score each of the descriptions produced by the subjects in the first stage. Individual scores were assigned to more than a hundred different attributes. We show that within a single glance, much object- and scene-level information is perceived by human subjects. The richness of our perception, though, seems asymmetrical. Subjects tend to have a propensity toward perceiving natural scenes as being outdoor rather than indoor. The reporting of sensory- or feature-level information of a scene (such as shading and shape) consistently precedes the reporting of the semantic-level information. But once subjects recognize more semantic-level components of a scene, there is little evidence suggesting any bias toward either scene-level or object-level recognition
Deep Thermal Imaging: Proximate Material Type Recognition in the Wild through Deep Learning of Spatial Surface Temperature Patterns
We introduce Deep Thermal Imaging, a new approach for close-range automatic
recognition of materials to enhance the understanding of people and ubiquitous
technologies of their proximal environment. Our approach uses a low-cost mobile
thermal camera integrated into a smartphone to capture thermal textures. A deep
neural network classifies these textures into material types. This approach
works effectively without the need for ambient light sources or direct contact
with materials. Furthermore, the use of a deep learning network removes the
need to handcraft the set of features for different materials. We evaluated the
performance of the system by training it to recognise 32 material types in both
indoor and outdoor environments. Our approach produced recognition accuracies
above 98% in 14,860 images of 15 indoor materials and above 89% in 26,584
images of 17 outdoor materials. We conclude by discussing its potentials for
real-time use in HCI applications and future directions.Comment: Proceedings of the 2018 CHI Conference on Human Factors in Computing
System
End-to-End Learning of Representations for Asynchronous Event-Based Data
Event cameras are vision sensors that record asynchronous streams of
per-pixel brightness changes, referred to as "events". They have appealing
advantages over frame-based cameras for computer vision, including high
temporal resolution, high dynamic range, and no motion blur. Due to the sparse,
non-uniform spatiotemporal layout of the event signal, pattern recognition
algorithms typically aggregate events into a grid-based representation and
subsequently process it by a standard vision pipeline, e.g., Convolutional
Neural Network (CNN). In this work, we introduce a general framework to convert
event streams into grid-based representations through a sequence of
differentiable operations. Our framework comes with two main advantages: (i)
allows learning the input event representation together with the task dedicated
network in an end to end manner, and (ii) lays out a taxonomy that unifies the
majority of extant event representations in the literature and identifies novel
ones. Empirically, we show that our approach to learning the event
representation end-to-end yields an improvement of approximately 12% on optical
flow estimation and object recognition over state-of-the-art methods.Comment: To appear at ICCV 201
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