4,675 research outputs found
A tight lower bound for an online hypercube packing problem and bounds for prices of anarchy of a related game
We prove a tight lower bound on the asymptotic performance ratio of
the bounded space online -hypercube bin packing problem, solving an open
question raised in 2005. In the classic -hypercube bin packing problem, we
are given a sequence of -dimensional hypercubes and we have an unlimited
number of bins, each of which is a -dimensional unit hypercube. The goal is
to pack (orthogonally) the given hypercubes into the minimum possible number of
bins, in such a way that no two hypercubes in the same bin overlap. The bounded
space online -hypercube bin packing problem is a variant of the
-hypercube bin packing problem, in which the hypercubes arrive online and
each one must be packed in an open bin without the knowledge of the next
hypercubes. Moreover, at each moment, only a constant number of open bins are
allowed (whenever a new bin is used, it is considered open, and it remains so
until it is considered closed, in which case, it is not allowed to accept new
hypercubes). Epstein and van Stee [SIAM J. Comput. 35 (2005), no. 2, 431-448]
showed that is and , and conjectured that
it is . We show that is in fact . To
obtain this result, we elaborate on some ideas presented by those authors, and
go one step further showing how to obtain better (offline) packings of certain
special instances for which one knows how many bins any bounded space algorithm
has to use. Our main contribution establishes the existence of such packings,
for large enough , using probabilistic arguments. Such packings also lead to
lower bounds for the prices of anarchy of the selfish -hypercube bin packing
game. We present a lower bound of for the pure price of
anarchy of this game, and we also give a lower bound of for
its strong price of anarchy
Packing Sporadic Real-Time Tasks on Identical Multiprocessor Systems
In real-time systems, in addition to the functional correctness recurrent
tasks must fulfill timing constraints to ensure the correct behavior of the
system. Partitioned scheduling is widely used in real-time systems, i.e., the
tasks are statically assigned onto processors while ensuring that all timing
constraints are met. The decision version of the problem, which is to check
whether the deadline constraints of tasks can be satisfied on a given number of
identical processors, has been known -complete in the strong sense.
Several studies on this problem are based on approximations involving resource
augmentation, i.e., speeding up individual processors. This paper studies
another type of resource augmentation by allocating additional processors, a
topic that has not been explored until recently. We provide polynomial-time
algorithms and analysis, in which the approximation factors are dependent upon
the input instances. Specifically, the factors are related to the maximum ratio
of the period to the relative deadline of a task in the given task set. We also
show that these algorithms unfortunately cannot achieve a constant
approximation factor for general cases. Furthermore, we prove that the problem
does not admit any asymptotic polynomial-time approximation scheme (APTAS)
unless when the task set has constrained deadlines, i.e.,
the relative deadline of a task is no more than the period of the task.Comment: Accepted and to appear in ISAAC 2018, Yi-Lan, Taiwa
Optimal Online Edge Coloring of Planar Graphs with Advice
Using the framework of advice complexity, we study the amount of knowledge
about the future that an online algorithm needs to color the edges of a graph
optimally, i.e., using as few colors as possible. For graphs of maximum degree
, it follows from Vizing's Theorem that bits of
advice suffice to achieve optimality, where is the number of edges. We show
that for graphs of bounded degeneracy (a class of graphs including e.g. trees
and planar graphs), only bits of advice are needed to compute an optimal
solution online, independently of how large is. On the other hand, we
show that bits of advice are necessary just to achieve a
competitive ratio better than that of the best deterministic online algorithm
without advice. Furthermore, we consider algorithms which use a fixed number of
advice bits per edge (our algorithm for graphs of bounded degeneracy belongs to
this class of algorithms). We show that for bipartite graphs, any such
algorithm must use at least bits of advice to achieve
optimality.Comment: CIAC 201
- …