131,477 research outputs found

    SPOT-GPR: a freeware tool for target detection and localizationin GPR data developed within the COST action TU1208

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    SPOT-GPR (release 1.0) is a new freeware tool implementing an innovative Sub-Array Processing method, for the analysis of Ground-Penetrating Radar (GPR) data with the main purposes of detecting and localizing targets. The software is implemented in Matlab, it has a graphical user interface and a short manual. This work is the outcome of a series of three Short-Term Scientific Missions (STSMs) funded by European COoperation in Science and Technology (COST) and carried out in the framework of the COST Action TU1208 “Civil Engineering Applications of Ground Penetrating Radar” (www.GPRadar.eu). The input of the software is a GPR radargram (B-scan). The radargram is partitioned in subradargrams, composed of a few traces (A-scans) each. The multi-frequency information enclosed in each trace is exploited and a set of dominant Directions of Arrival (DoA) of the electromagnetic field is calculated for each sub-radargram. The estimated angles are triangulated, obtaining a pattern of crossings that are condensed around target locations. Such pattern is filtered, in order to remove a noisy background of unwanted crossings, and is then processed by applying a statistical procedure. Finally, the targets are detected and their positions are predicted. For DoA estimation, the MUltiple SIgnal Classification (MUSIC) algorithm is employed, in combination with the matched filter technique. To the best of our knowledge, this is the first time the matched filter technique is used for the processing of GPR data. The software has been tested on GPR synthetic radargrams, calculated by using the finite-difference timedomain simulator gprMax, with very good results

    Energy Efficiency in the ICT - Profiling Power Consumption in Desktop Computer Systems

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    Energy awareness in the ICT has become an important issue. Focusing on software, recent work suggested the existence of a relationship between power consumption, software configuration and usage patterns in computer systems. The aim of this work was collecting and analysing power consumption data of general-purpose computer systems, simulating common usage scenarios, in order to extract a power consumption profile for each scenario. We selected two desktop systems of different generations as test machines. Meanwhile, we developed 11 usage scenarios, and conducted several test runs of them, collecting power consumption data by means of a power meter. Our analysis resulted in an estimation of a power consumption value for each scenario and software application used, obtaining that each single scenario introduced an overhead from 2 to 11 Watts, which corresponds to a percentage increase that can reach up to 20% on recent and more powerful systems. We determined that software and its usage patterns impact consistently on the power consumption of computer systems. Further work will be devoted to evaluate how power consumption is affected by the usage of specific system resource

    Teaching Concurrent Software Design: A Case Study Using Android

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    In this article, we explore various parallel and distributed computing topics from a user-centric software engineering perspective. Specifically, in the context of mobile application development, we study the basic building blocks of interactive applications in the form of events, timers, and asynchronous activities, along with related software modeling, architecture, and design topics.Comment: Submitted to CDER NSF/IEEE-TCPP Curriculum Initiative on Parallel and Distributed Computing - Core Topics for Undergraduate

    Health Figures: An Open Source JavaScript Library for Health Data Visualization

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    The way we look at data has a great impact on how we can understand it, particularly when the data is related to health and wellness. Due to the increased use of self-tracking devices and the ongoing shift towards preventive medicine, better understanding of our health data is an important part of improving the general welfare of the citizens. Electronic Health Records, self-tracking devices and mobile applications provide a rich variety of data but it often becomes difficult to understand. We implemented the hFigures library inspired on the hGraph visualization with additional improvements. The purpose of the library is to provide a visual representation of the evolution of health measurements in a complete and useful manner. We researched the usefulness and usability of the library by building an application for health data visualization in a health coaching program. We performed a user evaluation with Heuristic Evaluation, Controlled User Testing and Usability Questionnaires. In the Heuristics Evaluation the average response was 6.3 out of 7 points and the Cognitive Walkthrough done by usability experts indicated no design or mismatch errors. In the CSUQ usability test the system obtained an average score of 6.13 out of 7, and in the ASQ usability test the overall satisfaction score was 6.64 out of 7. We developed hFigures, an open source library for visualizing a complete, accurate and normalized graphical representation of health data. The idea is based on the concept of the hGraph but it provides additional key features, including a comparison of multiple health measurements over time. We conducted a usability evaluation of the library as a key component of an application for health and wellness monitoring. The results indicate that the data visualization library was helpful in assisting users in understanding health data and its evolution over time.Comment: BMC Medical Informatics and Decision Making 16.1 (2016

    Towards a Tool-based Development Methodology for Pervasive Computing Applications

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    Despite much progress, developing a pervasive computing application remains a challenge because of a lack of conceptual frameworks and supporting tools. This challenge involves coping with heterogeneous devices, overcoming the intricacies of distributed systems technologies, working out an architecture for the application, encoding it in a program, writing specific code to test the application, and finally deploying it. This paper presents a design language and a tool suite covering the development life-cycle of a pervasive computing application. The design language allows to define a taxonomy of area-specific building-blocks, abstracting over their heterogeneity. This language also includes a layer to define the architecture of an application, following an architectural pattern commonly used in the pervasive computing domain. Our underlying methodology assigns roles to the stakeholders, providing separation of concerns. Our tool suite includes a compiler that takes design artifacts written in our language as input and generates a programming framework that supports the subsequent development stages, namely implementation, testing, and deployment. Our methodology has been applied on a wide spectrum of areas. Based on these experiments, we assess our approach through three criteria: expressiveness, usability, and productivity
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