88,437 research outputs found
Cut Tree Construction from Massive Graphs
The construction of cut trees (also known as Gomory-Hu trees) for a given
graph enables the minimum-cut size of the original graph to be obtained for any
pair of vertices. Cut trees are a powerful back-end for graph management and
mining, as they support various procedures related to the minimum cut, maximum
flow, and connectivity. However, the crucial drawback with cut trees is the
computational cost of their construction. In theory, a cut tree is built by
applying a maximum flow algorithm for times, where is the number of
vertices. Therefore, naive implementations of this approach result in cubic
time complexity, which is obviously too slow for today's large-scale graphs. To
address this issue, in the present study, we propose a new cut-tree
construction algorithm tailored to real-world networks. Using a series of
experiments, we demonstrate that the proposed algorithm is several orders of
magnitude faster than previous algorithms and it can construct cut trees for
billion-scale graphs.Comment: Short version will appear at ICDM'1
Hierarchies of Predominantly Connected Communities
We consider communities whose vertices are predominantly connected, i.e., the
vertices in each community are stronger connected to other community members of
the same community than to vertices outside the community. Flake et al.
introduced a hierarchical clustering algorithm that finds such predominantly
connected communities of different coarseness depending on an input parameter.
We present a simple and efficient method for constructing a clustering
hierarchy according to Flake et al. that supersedes the necessity of choosing
feasible parameter values and guarantees the completeness of the resulting
hierarchy, i.e., the hierarchy contains all clusterings that can be constructed
by the original algorithm for any parameter value. However, predominantly
connected communities are not organized in a single hierarchy. Thus, we develop
a framework that, after precomputing at most maximum flows, admits a
linear time construction of a clustering \C(S) of predominantly connected
communities that contains a given community and is maximum in the sense
that any further clustering of predominantly connected communities that also
contains is hierarchically nested in \C(S). We further generalize this
construction yielding a clustering with similar properties for given
communities in time. This admits the analysis of a network's structure
with respect to various communities in different hierarchies.Comment: to appear (WADS 2013
Minimum Cuts in Geometric Intersection Graphs
Let be a set of disks in the plane. The disk graph
for is the undirected graph with vertex set
in which two disks are joined by an edge if and only if they
intersect. The directed transmission graph for
is the directed graph with vertex set in which
there is an edge from a disk to a disk if and only if contains the center of .
Given and two non-intersecting disks , we
show that a minimum - vertex cut in or in
can be found in
expected time. To obtain our result, we combine an algorithm for the maximum
flow problem in general graphs with dynamic geometric data structures to
manipulate the disks.
As an application, we consider the barrier resilience problem in a
rectangular domain. In this problem, we have a vertical strip bounded by
two vertical lines, and , and a collection of
disks. Let be a point in above all disks of , and let
a point in below all disks of . The task is to find a curve
from to that lies in and that intersects as few disks of
as possible. Using our improved algorithm for minimum cuts in
disk graphs, we can solve the barrier resilience problem in
expected time.Comment: 11 pages, 4 figure
Polynomial time algorithms for multicast network code construction
The famous max-flow min-cut theorem states that a source node s can send information through a network (V, E) to a sink node t at a rate determined by the min-cut separating s and t. Recently, it has been shown that this rate can also be achieved for multicasting to several sinks provided that the intermediate nodes are allowed to re-encode the information they receive. We demonstrate examples of networks where the achievable rates obtained by coding at intermediate nodes are arbitrarily larger than if coding is not allowed. We give deterministic polynomial time algorithms and even faster randomized algorithms for designing linear codes for directed acyclic graphs with edges of unit capacity. We extend these algorithms to integer capacities and to codes that are tolerant to edge failures
A New Push-Relabel Algorithm for Sparse Networks
In this paper, we present a new push-relabel algorithm for the maximum flow
problem on flow networks with vertices and arcs. Our algorithm computes
a maximum flow in time on sparse networks where . To our
knowledge, this is the first time push-relabel algorithm for the edge case; previously, it was known that push-relabel implementations
could find a max-flow in time when (King,
et. al., SODA `92). This also matches a recent flow decomposition-based
algorithm due to Orlin (STOC `13), which finds a max-flow in time on
sparse networks.
Our main result is improving on the Excess-Scaling algorithm (Ahuja & Orlin,
1989) by reducing the number of nonsaturating pushes to across all
scaling phases. This is reached by combining Ahuja and Orlin's algorithm with
Orlin's compact flow networks. A contribution of this paper is demonstrating
that the compact networks technique can be extended to the push-relabel family
of algorithms. We also provide evidence that this approach could be a promising
avenue towards an -time algorithm for all edge densities.Comment: 23 pages. arXiv admin note: substantial text overlap with
arXiv:1309.2525 - This version includes an extension of the result to the
O(n) edge cas
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