9,017 research outputs found

    3D modeling of indoor environments by a mobile platform with a laser scanner and panoramic camera

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    One major challenge of 3DTV is content acquisition. Here, we present a method to acquire a realistic, visually convincing D model of indoor environments based on a mobile platform that is equipped with a laser range scanner and a panoramic camera. The data of the 2D laser scans are used to solve the simultaneous lo- calization and mapping problem and to extract walls. Textures for walls and floor are built from the images of a calibrated panoramic camera. Multiresolution blending is used to hide seams in the gen- erated textures. The scene is further enriched by 3D-geometry cal- culated from a graph cut stereo technique. We present experimental results from a moderately large real environment.

    Context-Aware Single-Shot Detector

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    SSD is one of the state-of-the-art object detection algorithms, and it combines high detection accuracy with real-time speed. However, it is widely recognized that SSD is less accurate in detecting small objects compared to large objects, because it ignores the context from outside the proposal boxes. In this paper, we present CSSD--a shorthand for context-aware single-shot multibox object detector. CSSD is built on top of SSD, with additional layers modeling multi-scale contexts. We describe two variants of CSSD, which differ in their context layers, using dilated convolution layers (DiCSSD) and deconvolution layers (DeCSSD) respectively. The experimental results show that the multi-scale context modeling significantly improves the detection accuracy. In addition, we study the relationship between effective receptive fields (ERFs) and the theoretical receptive fields (TRFs), particularly on a VGGNet. The empirical results further strengthen our conclusion that SSD coupled with context layers achieves better detection results especially for small objects (+3.2%AP@0.5+3.2\% {\rm AP}_{@0.5} on MS-COCO compared to the newest SSD), while maintaining comparable runtime performance

    Towards an Autonomous Walking Robot for Planetary Surfaces

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    In this paper, recent progress in the development of the DLR Crawler - a six-legged, actively compliant walking robot prototype - is presented. The robot implements a walking layer with a simple tripod and a more complex biologically inspired gait. Using a variety of proprioceptive sensors, different reflexes for reactively crossing obstacles within the walking height are realised. On top of the walking layer, a navigation layer provides the ability to autonomously navigate to a predefined goal point in unknown rough terrain using a stereo camera. A model of the environment is created, the terrain traversability is estimated and an optimal path is planned. The difficulty of the path can be influenced by behavioral parameters. Motion commands are sent to the walking layer and the gait pattern is switched according to the estimated terrain difficulty. The interaction between walking layer and navigation layer was tested in different experimental setups
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