9,017 research outputs found
3D modeling of indoor environments by a mobile platform with a laser scanner and panoramic camera
One major challenge of 3DTV is content acquisition. Here, we present a method to acquire a realistic, visually convincing D model of indoor environments based on a mobile platform that is equipped with a laser range scanner and a panoramic camera. The data of the 2D laser scans are used to solve the simultaneous lo- calization and mapping problem and to extract walls. Textures for walls and floor are built from the images of a calibrated panoramic camera. Multiresolution blending is used to hide seams in the gen- erated textures. The scene is further enriched by 3D-geometry cal- culated from a graph cut stereo technique. We present experimental results from a moderately large real environment.
Context-Aware Single-Shot Detector
SSD is one of the state-of-the-art object detection algorithms, and it
combines high detection accuracy with real-time speed. However, it is widely
recognized that SSD is less accurate in detecting small objects compared to
large objects, because it ignores the context from outside the proposal boxes.
In this paper, we present CSSD--a shorthand for context-aware single-shot
multibox object detector. CSSD is built on top of SSD, with additional layers
modeling multi-scale contexts. We describe two variants of CSSD, which differ
in their context layers, using dilated convolution layers (DiCSSD) and
deconvolution layers (DeCSSD) respectively. The experimental results show that
the multi-scale context modeling significantly improves the detection accuracy.
In addition, we study the relationship between effective receptive fields
(ERFs) and the theoretical receptive fields (TRFs), particularly on a VGGNet.
The empirical results further strengthen our conclusion that SSD coupled with
context layers achieves better detection results especially for small objects
( on MS-COCO compared to the newest SSD), while
maintaining comparable runtime performance
Towards an Autonomous Walking Robot for Planetary Surfaces
In this paper, recent progress in the development of
the DLR Crawler - a six-legged, actively compliant walking
robot prototype - is presented. The robot implements
a walking layer with a simple tripod and a more complex
biologically inspired gait. Using a variety of proprioceptive
sensors, different reflexes for reactively crossing obstacles
within the walking height are realised. On top of
the walking layer, a navigation layer provides the ability
to autonomously navigate to a predefined goal point in
unknown rough terrain using a stereo camera. A model
of the environment is created, the terrain traversability is
estimated and an optimal path is planned. The difficulty
of the path can be influenced by behavioral parameters.
Motion commands are sent to the walking layer and the
gait pattern is switched according to the estimated terrain
difficulty. The interaction between walking layer and navigation
layer was tested in different experimental setups
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