3,106 research outputs found

    An Algorithm for Probabilistic Alternating Simulation

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    In probabilistic game structures, probabilistic alternating simulation (PA-simulation) relations preserve formulas defined in probabilistic alternating-time temporal logic with respect to the behaviour of a subset of players. We propose a partition based algorithm for computing the largest PA-simulation, which is to our knowledge the first such algorithm that works in polynomial time, by extending the generalised coarsest partition problem (GCPP) in a game-based setting with mixed strategies. The algorithm has higher complexities than those in the literature for non-probabilistic simulation and probabilistic simulation without mixed actions, but slightly improves the existing result for computing probabilistic simulation with respect to mixed actions.Comment: We've fixed a problem in the SOFSEM'12 conference versio

    Implementation of multigrid methods for solving Navier-Stokes equations on a multiprocessor system

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    Presented are schemes for implementing multigrid algorithms on message based MIMD multiprocessor systems. To address the various issues involved, a nontrivial problem of solving the 2-D incompressible Navier-Stokes equations is considered as the model problem. Three different multigrid algorithms are considered. Results from implementing these algorithms on an Intel iPSC are presented

    A Parallel Solver for Graph Laplacians

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    Problems from graph drawing, spectral clustering, network flow and graph partitioning can all be expressed in terms of graph Laplacian matrices. There are a variety of practical approaches to solving these problems in serial. However, as problem sizes increase and single core speeds stagnate, parallelism is essential to solve such problems quickly. We present an unsmoothed aggregation multigrid method for solving graph Laplacians in a distributed memory setting. We introduce new parallel aggregation and low degree elimination algorithms targeted specifically at irregular degree graphs. These algorithms are expressed in terms of sparse matrix-vector products using generalized sum and product operations. This formulation is amenable to linear algebra using arbitrary distributions and allows us to operate on a 2D sparse matrix distribution, which is necessary for parallel scalability. Our solver outperforms the natural parallel extension of the current state of the art in an algorithmic comparison. We demonstrate scalability to 576 processes and graphs with up to 1.7 billion edges.Comment: PASC '18, Code: https://github.com/ligmg/ligm

    Dimension Reduction via Colour Refinement

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    Colour refinement is a basic algorithmic routine for graph isomorphism testing, appearing as a subroutine in almost all practical isomorphism solvers. It partitions the vertices of a graph into "colour classes" in such a way that all vertices in the same colour class have the same number of neighbours in every colour class. Tinhofer (Disc. App. Math., 1991), Ramana, Scheinerman, and Ullman (Disc. Math., 1994) and Godsil (Lin. Alg. and its App., 1997) established a tight correspondence between colour refinement and fractional isomorphisms of graphs, which are solutions to the LP relaxation of a natural ILP formulation of graph isomorphism. We introduce a version of colour refinement for matrices and extend existing quasilinear algorithms for computing the colour classes. Then we generalise the correspondence between colour refinement and fractional automorphisms and develop a theory of fractional automorphisms and isomorphisms of matrices. We apply our results to reduce the dimensions of systems of linear equations and linear programs. Specifically, we show that any given LP L can efficiently be transformed into a (potentially) smaller LP L' whose number of variables and constraints is the number of colour classes of the colour refinement algorithm, applied to a matrix associated with the LP. The transformation is such that we can easily (by a linear mapping) map both feasible and optimal solutions back and forth between the two LPs. We demonstrate empirically that colour refinement can indeed greatly reduce the cost of solving linear programs

    h-multigrid agglomeration based solution strategies for discontinuous Galerkin discretizations of incompressible flow problems

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    In this work we exploit agglomeration based hh-multigrid preconditioners to speed-up the iterative solution of discontinuous Galerkin discretizations of the Stokes and Navier-Stokes equations. As a distinctive feature hh-coarsened mesh sequences are generated by recursive agglomeration of a fine grid, admitting arbitrarily unstructured grids of complex domains, and agglomeration based discontinuous Galerkin discretizations are employed to deal with agglomerated elements of coarse levels. Both the expense of building coarse grid operators and the performance of the resulting multigrid iteration are investigated. For the sake of efficiency coarse grid operators are inherited through element-by-element L2L^2 projections, avoiding the cost of numerical integration over agglomerated elements. Specific care is devoted to the projection of viscous terms discretized by means of the BR2 dG method. We demonstrate that enforcing the correct amount of stabilization on coarse grids levels is mandatory for achieving uniform convergence with respect to the number of levels. The numerical solution of steady and unsteady, linear and non-linear problems is considered tackling challenging 2D test cases and 3D real life computations on parallel architectures. Significant execution time gains are documented.Comment: 78 pages, 7 figure

    An improved method for solving quasilinear convection diffusion problems on a coarse mesh

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    A method is developed for solving quasilinear convection diffusion problems starting on a coarse mesh where the data and solution-dependent coefficients are unresolved, the problem is unstable and approximation properties do not hold. The Newton-like iterations of the solver are based on the framework of regularized pseudo-transient continuation where the proposed time integrator is a variation on the Newmark strategy, designed to introduce controllable numerical dissipation and to reduce the fluctuation between the iterates in the coarse mesh regime where the data is rough and the linearized problems are badly conditioned and possibly indefinite. An algorithm and updated marking strategy is presented to produce a stable sequence of iterates as boundary and internal layers in the data are captured by adaptive mesh partitioning. The method is suitable for use in an adaptive framework making use of local error indicators to determine mesh refinement and targeted regularization. Derivation and q-linear local convergence of the method is established, and numerical examples demonstrate the theory including the predicted rate of convergence of the iterations.Comment: 21 pages, 8 figures, 1 tabl
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