164,741 research outputs found

    A Legal Perspective on Training Models for Natural Language Processing

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    A significant concern in processing natural language data is the often unclear legal status of the input and output data/resources. In this paper, we investigate this problem by discussing a typical activity in Natural Language Processing: the training of a machine learning model from an annotated corpus. We examine which legal rules apply at relevant steps and how they affect the legal status of the results, especially in terms of copyright and copyright-related rights

    Aspect-Controlled Neural Argument Generation

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    We rely on arguments in our daily lives to deliver our opinions and base them on evidence, making them more convincing in turn. However, finding and formulating arguments can be challenging. In this work, we train a language model for argument generation that can be controlled on a fine-grained level to generate sentence-level arguments for a given topic, stance, and aspect. We define argument aspect detection as a necessary method to allow this fine-granular control and crowdsource a dataset with 5,032 arguments annotated with aspects. Our evaluation shows that our generation model is able to generate high-quality, aspect-specific arguments. Moreover, these arguments can be used to improve the performance of stance detection models via data augmentation and to generate counter-arguments. We publish all datasets and code to fine-tune the language model

    A conceptual architecture for interactive educational multimedia

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    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction
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