24 research outputs found

    A note on quantum algorithms and the minimal degree of epsilon-error polynomials for symmetric functions

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    The degrees of polynomials representing or approximating Boolean functions are a prominent tool in various branches of complexity theory. Sherstov recently characterized the minimal degree deg_{\eps}(f) among all polynomials (over the reals) that approximate a symmetric function f:{0,1}^n-->{0,1} up to worst-case error \eps: deg_{\eps}(f) = ~\Theta(deg_{1/3}(f) + \sqrt{n\log(1/\eps)}). In this note we show how a tighter version (without the log-factors hidden in the ~\Theta-notation), can be derived quite easily using the close connection between polynomials and quantum algorithms.Comment: 7 pages LaTeX. 2nd version: corrected a few small inaccuracie

    Solving the Shortest Vector Problem in Lattices Faster Using Quantum Search

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    By applying Grover's quantum search algorithm to the lattice algorithms of Micciancio and Voulgaris, Nguyen and Vidick, Wang et al., and Pujol and Stehl\'{e}, we obtain improved asymptotic quantum results for solving the shortest vector problem. With quantum computers we can provably find a shortest vector in time 21.799n+o(n)2^{1.799n + o(n)}, improving upon the classical time complexity of 22.465n+o(n)2^{2.465n + o(n)} of Pujol and Stehl\'{e} and the 22n+o(n)2^{2n + o(n)} of Micciancio and Voulgaris, while heuristically we expect to find a shortest vector in time 20.312n+o(n)2^{0.312n + o(n)}, improving upon the classical time complexity of 20.384n+o(n)2^{0.384n + o(n)} of Wang et al. These quantum complexities will be an important guide for the selection of parameters for post-quantum cryptosystems based on the hardness of the shortest vector problem.Comment: 19 page

    Quantum Arthur-Merlin Games

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    This paper studies quantum Arthur-Merlin games, which are Arthur-Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum information. As in the classical case, messages from Arthur to Merlin are restricted to be strings of uniformly generated random bits. It is proved that for one-message quantum Arthur-Merlin games, which correspond to the complexity class QMA, completeness and soundness errors can be reduced exponentially without increasing the length of Merlin's message. Previous constructions for reducing error required a polynomial increase in the length of Merlin's message. Applications of this fact include a proof that logarithmic length quantum certificates yield no increase in power over BQP and a simple proof that QMA is contained in PP. Other facts that are proved include the equivalence of three (or more) message quantum Arthur-Merlin games with ordinary quantum interactive proof systems and some basic properties concerning two-message quantum Arthur-Merlin games.Comment: 22 page
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