15,726 research outputs found

    Hessian barrier algorithms for linearly constrained optimization problems

    Get PDF
    In this paper, we propose an interior-point method for linearly constrained optimization problems (possibly nonconvex). The method - which we call the Hessian barrier algorithm (HBA) - combines a forward Euler discretization of Hessian Riemannian gradient flows with an Armijo backtracking step-size policy. In this way, HBA can be seen as an alternative to mirror descent (MD), and contains as special cases the affine scaling algorithm, regularized Newton processes, and several other iterative solution methods. Our main result is that, modulo a non-degeneracy condition, the algorithm converges to the problem's set of critical points; hence, in the convex case, the algorithm converges globally to the problem's minimum set. In the case of linearly constrained quadratic programs (not necessarily convex), we also show that the method's convergence rate is O(1/kρ)\mathcal{O}(1/k^\rho) for some ρ(0,1]\rho\in(0,1] that depends only on the choice of kernel function (i.e., not on the problem's primitives). These theoretical results are validated by numerical experiments in standard non-convex test functions and large-scale traffic assignment problems.Comment: 27 pages, 6 figure

    Speeding up SOR Solvers for Constraint-based GUIs with a Warm-Start Strategy

    Full text link
    Many computer programs have graphical user interfaces (GUIs), which need good layout to make efficient use of the available screen real estate. Most GUIs do not have a fixed layout, but are resizable and able to adapt themselves. Constraints are a powerful tool for specifying adaptable GUI layouts: they are used to specify a layout in a general form, and a constraint solver is used to find a satisfying concrete layout, e.g.\ for a specific GUI size. The constraint solver has to calculate a new layout every time a GUI is resized or changed, so it needs to be efficient to ensure a good user experience. One approach for constraint solvers is based on the Gauss-Seidel algorithm and successive over-relaxation (SOR). Our observation is that a solution after resizing or changing is similar in structure to a previous solution. Thus, our hypothesis is that we can increase the computational performance of an SOR-based constraint solver if we reuse the solution of a previous layout to warm-start the solving of a new layout. In this paper we report on experiments to test this hypothesis experimentally for three common use cases: big-step resizing, small-step resizing and constraint change. In our experiments, we measured the solving time for randomly generated GUI layout specifications of various sizes. For all three cases we found that the performance is improved if an existing solution is used as a starting solution for a new layout
    corecore