46,834 research outputs found

    LTL Control in Uncertain Environments with Probabilistic Satisfaction Guarantees

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    We present a method to generate a robot control strategy that maximizes the probability to accomplish a task. The task is given as a Linear Temporal Logic (LTL) formula over a set of properties that can be satisfied at the regions of a partitioned environment. We assume that the probabilities with which the properties are satisfied at the regions are known, and the robot can determine the truth value of a proposition only at the current region. Motivated by several results on partitioned-based abstractions, we assume that the motion is performed on a graph. To account for noisy sensors and actuators, we assume that a control action enables several transitions with known probabilities. We show that this problem can be reduced to the problem of generating a control policy for a Markov Decision Process (MDP) such that the probability of satisfying an LTL formula over its states is maximized. We provide a complete solution for the latter problem that builds on existing results from probabilistic model checking. We include an illustrative case study.Comment: Technical Report accompanying IFAC 201

    Model Predictive Control for Signal Temporal Logic Specification

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    We present a mathematical programming-based method for model predictive control of cyber-physical systems subject to signal temporal logic (STL) specifications. We describe the use of STL to specify a wide range of properties of these systems, including safety, response and bounded liveness. For synthesis, we encode STL specifications as mixed integer-linear constraints on the system variables in the optimization problem at each step of a receding horizon control framework. We prove correctness of our algorithms, and present experimental results for controller synthesis for building energy and climate control

    Temporal Stream Logic: Synthesis beyond the Bools

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    Reactive systems that operate in environments with complex data, such as mobile apps or embedded controllers with many sensors, are difficult to synthesize. Synthesis tools usually fail for such systems because the state space resulting from the discretization of the data is too large. We introduce TSL, a new temporal logic that separates control and data. We provide a CEGAR-based synthesis approach for the construction of implementations that are guaranteed to satisfy a TSL specification for all possible instantiations of the data processing functions. TSL provides an attractive trade-off for synthesis. On the one hand, synthesis from TSL, unlike synthesis from standard temporal logics, is undecidable in general. On the other hand, however, synthesis from TSL is scalable, because it is independent of the complexity of the handled data. Among other benchmarks, we have successfully synthesized a music player Android app and a controller for an autonomous vehicle in the Open Race Car Simulator (TORCS.

    Synthesizing Functional Reactive Programs

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    Functional Reactive Programming (FRP) is a paradigm that has simplified the construction of reactive programs. There are many libraries that implement incarnations of FRP, using abstractions such as Applicative, Monads, and Arrows. However, finding a good control flow, that correctly manages state and switches behaviors at the right times, still poses a major challenge to developers. An attractive alternative is specifying the behavior instead of programming it, as made possible by the recently developed logic: Temporal Stream Logic (TSL). However, it has not been explored so far how Control Flow Models (CFMs), as synthesized from TSL specifications, can be turned into executable code that is compatible with libraries building on FRP. We bridge this gap, by showing that CFMs are indeed a suitable formalism to be turned into Applicative, Monadic, and Arrowized FRP. We demonstrate the effectiveness of our translations on a real-world kitchen timer application, which we translate to a desktop application using the Arrowized FRP library Yampa, a web application using the Monadic threepenny-gui library, and to hardware using the Applicative hardware description language ClaSH.Comment: arXiv admin note: text overlap with arXiv:1712.0024
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