3 research outputs found
Collision detection: review of methods and recent advances in crowd simulation
Crowd simulation is a large complex system that visualizes the behavior of crowd entities' movement and their interactions with the virtual environment. Crowd model is usually integrated into a virtual environment to make the environment alive. In the context of agent-based simulation (as in crowd simulation), it encompasses collision checking between moving agents that are present in the same environment. Hence, it is important to design an efficient and yet effective collision detection in crowd simulation. This is to ensure that it is cost effective toward computational processing usage and still produce a believable behavior. This paper presents a study of collision detection techniques in crowd models, and recent advancement to accelerate the process so that in turn, these efforts could also improve the performance and outcome of crowd model in virtual environment applications
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Physical crowds and psychological crowds: applying self-categorization theory to computer simulation of collective behaviour
Computer models are used to simulate pedestrian behaviour for safety at mass events. Previous research has indicated differences between physical crowds of co-present individuals, and psychological crowds who mobilise collective behaviour through a shared social identity. This thesis aimed to examine the assumptions models use about crowds, conduct two studies of crowd movement to ascertain the behavioural signatures of psychological crowds, and implement these into a theoretically-driven model of crowd behaviour.
A systematic review of crowd modelling literature is presented which explores the assumptions about crowd behaviour being used in current models. This review demonstrates that models portray the crowd as either an identical mass with no inter-personal connections, unique individuals with no connections to others, or as small groups within a crowd. Thus, no models have incorporated the role of self-categorisation theory needed to simulate collective behaviour.
The empirical research in this thesis aimed to determine the behavioural effects of self-categorisation on pedestrian movement. Findings from a first study illustrate that, in comparison to a physical crowd, perception of shared social identities in the psychological crowd motivated participants to maintain close proximity with ingroup members through regulation of their speed and distance walked. A second study showed that collective self-organisation seemed to be increased by the presence of an outgroup, causing ingroup members to tighten formation to avoid splitting up.
Finally, a computer model is presented which implements the quantified behavioural effects of self-categorisation found in the behavioural studies. A self-categorisation parameter is introduced to simulate ingroup members self-organising to remain together. This is compared to a physical crowd simulation with group identities absent. The results demonstrate that the self-categorisation parameter provides more accurate simulation of psychological crowd behaviour. Thus, it is argued that models should implement self-categorisation into simulations of psychological crowds to increase safety at mass events