6,706 research outputs found

    Deformable Shape Completion with Graph Convolutional Autoencoders

    Full text link
    The availability of affordable and portable depth sensors has made scanning objects and people simpler than ever. However, dealing with occlusions and missing parts is still a significant challenge. The problem of reconstructing a (possibly non-rigidly moving) 3D object from a single or multiple partial scans has received increasing attention in recent years. In this work, we propose a novel learning-based method for the completion of partial shapes. Unlike the majority of existing approaches, our method focuses on objects that can undergo non-rigid deformations. The core of our method is a variational autoencoder with graph convolutional operations that learns a latent space for complete realistic shapes. At inference, we optimize to find the representation in this latent space that best fits the generated shape to the known partial input. The completed shape exhibits a realistic appearance on the unknown part. We show promising results towards the completion of synthetic and real scans of human body and face meshes exhibiting different styles of articulation and partiality.Comment: CVPR 201

    Data-Driven Shape Analysis and Processing

    Full text link
    Data-driven methods play an increasingly important role in discovering geometric, structural, and semantic relationships between 3D shapes in collections, and applying this analysis to support intelligent modeling, editing, and visualization of geometric data. In contrast to traditional approaches, a key feature of data-driven approaches is that they aggregate information from a collection of shapes to improve the analysis and processing of individual shapes. In addition, they are able to learn models that reason about properties and relationships of shapes without relying on hard-coded rules or explicitly programmed instructions. We provide an overview of the main concepts and components of these techniques, and discuss their application to shape classification, segmentation, matching, reconstruction, modeling and exploration, as well as scene analysis and synthesis, through reviewing the literature and relating the existing works with both qualitative and numerical comparisons. We conclude our report with ideas that can inspire future research in data-driven shape analysis and processing.Comment: 10 pages, 19 figure

    Learning shape correspondence with anisotropic convolutional neural networks

    Get PDF
    Establishing correspondence between shapes is a fundamental problem in geometry processing, arising in a wide variety of applications. The problem is especially difficult in the setting of non-isometric deformations, as well as in the presence of topological noise and missing parts, mainly due to the limited capability to model such deformations axiomatically. Several recent works showed that invariance to complex shape transformations can be learned from examples. In this paper, we introduce an intrinsic convolutional neural network architecture based on anisotropic diffusion kernels, which we term Anisotropic Convolutional Neural Network (ACNN). In our construction, we generalize convolutions to non-Euclidean domains by constructing a set of oriented anisotropic diffusion kernels, creating in this way a local intrinsic polar representation of the data (`patch'), which is then correlated with a filter. Several cascades of such filters, linear, and non-linear operators are stacked to form a deep neural network whose parameters are learned by minimizing a task-specific cost. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes in very challenging settings, achieving state-of-the-art results on some of the most difficult recent correspondence benchmarks

    Consistent Correspondences for Shape and Image Problems

    Get PDF
    Establish consistent correspondences between different objects is a classic problem in computer science/vision. It helps to match highly similar objects in both 3D and 2D domain. Inthe 3D domain, finding consistent correspondences has been studying for more than 20 yearsand it is still a hot topic. In 2D domain, consistent correspondences can also help in puzzlesolving. However, only a few works are focused on this approach. In this thesis, we focuson finding consistent correspondences and extend to develop robust matching techniques inboth 3D shape segments and 2D puzzle solving. In the 3D domain, segment-wise matching isan important research problem that supports higher-level understanding of shapes in geometryprocessing. Many existing segment-wise matching techniques assume perfect input segmentation and would suffer from imperfect or over-segmented input. To handle this shortcoming,we propose multi-layer graphs (MLGs) to represent possible arrangements of partially mergedsegments of input shapes. We then adapt the diffusion pruning technique on the MLGs to findconsistent segment-wise matching. To obtain high-quality matching, we develop our own voting step which is able to remove inconsistent results, for finding hierarchically consistent correspondences as final output. We evaluate our technique with both quantitative and qualitativeexperiments on both man-made and deformable shapes. Experimental results demonstrate theeffectiveness of our technique when compared to two state-of-art methods. In the 2D domain,solving jigsaw puzzles is also a classic problem in computer vision with various applications.Over the past decades, many useful approaches have been introduced. Most existing worksuse edge-wise similarity measures for assembling puzzles with square pieces of the same size, and recent work innovates to use the loop constraint to improve efficiency and accuracy. Weobserve that most existing techniques cannot be easily extended to puzzles with rectangularpieces of arbitrary sizes, and no existing loop constraints can be used to model such challenging scenarios. We propose new matching approaches based on sub-edges/corners, modelledusing the MatchLift or diffusion framework to solve square puzzles with cycle consistency.We demonstrate the robustness of our approaches by comparing our methods with state-of-artmethods. We also show how puzzles with rectangular pieces of arbitrary sizes, or puzzles withtriangular and square pieces can be solved by our techniques
    • …
    corecore