636 research outputs found

    SOCIALGYM 2.0: Simulator for Multi-Agent Social Robot Navigation in Shared Human Spaces

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    We present SocialGym 2, a multi-agent navigation simulator for social robot research. Our simulator models multiple autonomous agents, replicating real-world dynamics in complex environments, including doorways, hallways, intersections, and roundabouts. Unlike traditional simulators that concentrate on single robots with basic kinematic constraints in open spaces, SocialGym 2 employs multi-agent reinforcement learning (MARL) to develop optimal navigation policies for multiple robots with diverse, dynamic constraints in complex environments. Built on the PettingZoo MARL library and Stable Baselines3 API, SocialGym 2 offers an accessible python interface that integrates with a navigation stack through ROS messaging. SocialGym 2 can be easily installed and is packaged in a docker container, and it provides the capability to swap and evaluate different MARL algorithms, as well as customize observation and reward functions. We also provide scripts to allow users to create their own environments and have conducted benchmarks using various social navigation algorithms, reporting a broad range of social navigation metrics. Projected hosted at: https://amrl.cs.utexas.edu/social_gym/index.htmlComment: Submitted to RSS 202

    Towards the simulation of cooperative perception applications by leveraging distributed sensing infrastructures

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    With the rapid development of Automated Vehicles (AV), the boundaries of their function alities are being pushed and new challenges are being imposed. In increasingly complex and dynamic environments, it is fundamental to rely on more powerful onboard sensors and usually AI. However, there are limitations to this approach. As AVs are increasingly being integrated in several industries, expectations regarding their cooperation ability is growing, and vehicle-centric approaches to sensing and reasoning, become hard to integrate. The proposed approach is to extend perception to the environment, i.e. outside of the vehicle, by making it smarter, via the deployment of wireless sensors and actuators. This will vastly improve the perception capabilities in dynamic and unpredictable scenarios and often in a cheaper way, relying mostly in the use of lower cost sensors and embedded devices, which rely on their scale deployment instead of centralized sensing abilities. Consequently, to support the development and deployment of such cooperation actions in a seamless way, we require the usage of co-simulation frameworks, that can encompass multiple perspectives of control and communications for the AVs, the wireless sensors and actuators and other actors in the environment. In this work, we rely on ROS2 and micro-ROS as the underlying technologies for integrating several simulation tools, to construct a framework, capable of supporting the development, test and validation of such smart, cooperative environments. This endeavor was undertaken by building upon an existing simulation framework known as AuNa. We extended its capabilities to facilitate the simulation of cooperative scenarios by incorporat ing external sensors placed within the environment rather than just relying on vehicle-based sensors. Moreover, we devised a cooperative perception approach within this framework, showcasing its substantial potential and effectiveness. This will enable the demonstration of multiple cooperation scenarios and also ease the deployment phase by relying on the same software architecture.Com o rápido desenvolvimento dos Veículos Autónomos (AV), os limites das suas funcional idades estão a ser alcançados e novos desafios estão a surgir. Em ambientes complexos e dinâmicos, é fundamental a utilização de sensores de alta capacidade e, na maioria dos casos, inteligência artificial. Mas existem limitações nesta abordagem. Como os AVs estão a ser integrados em várias indústrias, as expectativas quanto à sua capacidade de cooperação estão a aumentar, e as abordagens de perceção e raciocínio centradas no veículo, tornam-se difíceis de integrar. A abordagem proposta consiste em extender a perceção para o ambiente, isto é, fora do veículo, tornando-a inteligente, através do uso de sensores e atuadores wireless. Isto irá melhorar as capacidades de perceção em cenários dinâmicos e imprevisíveis, reduzindo o custo, pois a abordagem será baseada no uso de sensores low-cost e sistemas embebidos, que dependem da sua implementação em grande escala em vez da capacidade de perceção centralizada. Consequentemente, para apoiar o desenvolvimento e implementação destas ações em cooperação, é necessária a utilização de frameworks de co-simulação, que abranjam múltiplas perspetivas de controlo e comunicação para os AVs, sensores e atuadores wireless, e outros atores no ambiente. Neste trabalho será utilizado ROS2 e micro-ROS como as tecnologias subjacentes para a integração das ferramentas de simulação, de modo a construir uma framework capaz de apoiar o desenvolvimento, teste e validação de ambientes inteligentes e cooperativos. Esta tarefa foi realizada com base numa framework de simulação denominada AuNa. Foram expandidas as suas capacidades para facilitar a simulação de cenários cooperativos através da incorporação de sensores externos colocados no ambiente, em vez de depender apenas de sensores montados nos veículos. Além disso, concebemos uma abordagem de perceção cooperativa usando a framework, demonstrando o seu potencial e eficácia. Isto irá permitir a demonstração de múltiplos cenários de cooperação e também facilitar a fase de implementação, utilizando a mesma arquitetura de software

    Principles and Guidelines for Evaluating Social Robot Navigation Algorithms

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    A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.Comment: 43 pages, 11 figures, 6 table

    SoLo T-DIRL: Socially-Aware Dynamic Local Planner based on Trajectory-Ranked Deep Inverse Reinforcement Learning

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    This work proposes a new framework for a socially-aware dynamic local planner in crowded environments by building on the recently proposed Trajectory-ranked Maximum Entropy Deep Inverse Reinforcement Learning (T-MEDIRL). To address the social navigation problem, our multi-modal learning planner explicitly considers social interaction factors, as well as social-awareness factors into T-MEDIRL pipeline to learn a reward function from human demonstrations. Moreover, we propose a novel trajectory ranking score using the sudden velocity change of pedestrians around the robot to address the sub-optimality in human demonstrations. Our evaluation shows that this method can successfully make a robot navigate in a crowded social environment and outperforms the state-of-art social navigation methods in terms of the success rate, navigation time, and invasion rate
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