176,644 research outputs found
Spatial aspects of mobile ad hoc collaboration
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.Includes bibliographical references (p. 72-76).Traditionally, communication devices are designed to overcome distance in space or time. How can personal mobile tools augment local interaction and promote spontaneous collaboration between users in proximity? Mobile ad hoc collaboration is an emerging framework that attempts to answer this question. This thesis reviews current research in mobile ad hoc collaboration, explores its precedents in art, and examines the enabling wireless communication and location sensing technology. It then proceeds to consider location, proximity and spatial organization as major factors in the development of interfaces and applications within the framework. The importance of seamless transitions between face-to-face communication and mediated communication is emphasized, and the principle of ad hoc communication group formation on the basis of proximity is proposed. The principle is demonstrated in a prototype wearable system for synchronous voice messaging.by Ivan Sergeyevich Chardin.S.M
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A business planning framework for WiMAX applications
Mobile networking refers to wireless technologies which provide communications between devices. Applications for mobile networking have a broad scope as they can be applied to many situations in either industrial or commercial sectors. The challenge for firms is to better match market-induced variability to the organizational issues and systems necessary for technological innovation. This chapter develops a business planning framework for mobile networking applications. This framework recognises the fluidity of the situation when trying to anticipate and model emerging wireless applications. The business planning framework outlined in this chapter is a generic model which can be used by companies to assess the business case for applications utilizing mobile networking technologies
An Approach to Agent-Based Service Composition and Its Application to Mobile
This paper describes an architecture model for multiagent systems that was developed in the European project LEAP (Lightweight Extensible Agent Platform). Its main feature is a set of generic services that are implemented independently of the agents and can be installed into the agents by the application developer in a flexible way. Moreover, two applications using this architecture model are described that were also developed within the LEAP project. The application domain is the support of mobile, virtual teams for the German automobile club ADAC and for British Telecommunications
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Mobile Learning Revolution: Implications for Language Pedagogy
Mobile technologies including cell phones and tablets are a pervasive feature of everyday life with potential impact on teaching and learning. “Mobile pedagogy” may seem like a contradiction in terms, since mobile learning often takes place physically beyond the teacher's reach, outside the walls of the classroom. While pedagogy implies careful planning, mobility exposes learners to the unexpected. A thoughtful pedagogical response to this reality involves new conceptualizations of what is to be learned and new activity designs. This approach recognizes that learners may act in more self-determined ways beyond the classroom walls, where online interactions and mobile encounters influence their target language communication needs and interests. The chapter sets out a range of opportunities for out-of-class mobile language learning that give learners an active role and promote communication. It then considers the implications of these developments for language content and curricula and the evolving roles and competences of teachers
D3S: A Framework for Enabling Unmanned Aerial Vehicles as a Service
In this paper, we consider the use of UAVs to provide wireless connectivity
services, for example after failures of wireless network components or to
simply provide additional bandwidth on demand, and introduce the concept of
UAVs as a service (UaaS). To facilitate UaaS, we introduce a novel framework,
dubbed D3S, which consists of four phases: demand, decision, deployment, and
service. The main objective of this framework is to develop efficient and
realistic solutions to implement these four phases. The technical problems
include determining the type and number of UAVs to be deployed, and also their
final locations (e.g., hovering or on-ground), which is important for serving
certain applications. These questions will be part of the decision phase. They
also include trajectory planning of UAVs when they have to travel between
charging stations and deployment locations and may have to do this several
times. These questions will be part of the deployment phase. The service phase
includes the implementation of the backbone communication and data routing
between UAVs and between UAVs and ground control stations
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