22,024 research outputs found
Robust and Fast 3D Scan Alignment using Mutual Information
This paper presents a mutual information (MI) based algorithm for the
estimation of full 6-degree-of-freedom (DOF) rigid body transformation between
two overlapping point clouds. We first divide the scene into a 3D voxel grid
and define simple to compute features for each voxel in the scan. The two scans
that need to be aligned are considered as a collection of these features and
the MI between these voxelized features is maximized to obtain the correct
alignment of scans. We have implemented our method with various simple point
cloud features (such as number of points in voxel, variance of z-height in
voxel) and compared the performance of the proposed method with existing
point-to-point and point-to- distribution registration methods. We show that
our approach has an efficient and fast parallel implementation on GPU, and
evaluate the robustness and speed of the proposed algorithm on two real-world
datasets which have variety of dynamic scenes from different environments
GASP : Geometric Association with Surface Patches
A fundamental challenge to sensory processing tasks in perception and
robotics is the problem of obtaining data associations across views. We present
a robust solution for ascertaining potentially dense surface patch (superpixel)
associations, requiring just range information. Our approach involves
decomposition of a view into regularized surface patches. We represent them as
sequences expressing geometry invariantly over their superpixel neighborhoods,
as uniquely consistent partial orderings. We match these representations
through an optimal sequence comparison metric based on the Damerau-Levenshtein
distance - enabling robust association with quadratic complexity (in contrast
to hitherto employed joint matching formulations which are NP-complete). The
approach is able to perform under wide baselines, heavy rotations, partial
overlaps, significant occlusions and sensor noise.
The technique does not require any priors -- motion or otherwise, and does
not make restrictive assumptions on scene structure and sensor movement. It
does not require appearance -- is hence more widely applicable than appearance
reliant methods, and invulnerable to related ambiguities such as textureless or
aliased content. We present promising qualitative and quantitative results
under diverse settings, along with comparatives with popular approaches based
on range as well as RGB-D data.Comment: International Conference on 3D Vision, 201
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