2 research outputs found

    A Dominant Strategy Truthful, Deterministic Multi-Armed Bandit Mechanism with Logarithmic Regret

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    Stochastic multi-armed bandit (MAB) mechanisms are widely used in sponsored search auctions, crowdsourcing, online procurement, etc. Existing stochastic MAB mechanisms with a deterministic payment rule, proposed in the literature, necessarily suffer a regret of Ω(T2/3)\Omega(T^{2/3}), where TT is the number of time steps. This happens because the existing mechanisms consider the worst case scenario where the means of the agents' stochastic rewards are separated by a very small amount that depends on TT. We make, and, exploit the crucial observation that in most scenarios, the separation between the agents' rewards is rarely a function of TT. Moreover, in the case that the rewards of the arms are arbitrarily close, the regret contributed by such sub-optimal arms is minimal. Our idea is to allow the center to indicate the resolution, Δ\Delta, with which the agents must be distinguished. This immediately leads us to introduce the notion of Δ\Delta-Regret. Using sponsored search auctions as a concrete example (the same idea applies for other applications as well), we propose a dominant strategy incentive compatible (DSIC) and individually rational (IR), deterministic MAB mechanism, based on ideas from the Upper Confidence Bound (UCB) family of MAB algorithms. Remarkably, the proposed mechanism Δ\Delta-UCB achieves a Δ\Delta-regret of O(logT)O(\log T) for the case of sponsored search auctions. We first establish the results for single slot sponsored search auctions and then non-trivially extend the results to the case where multiple slots are to be allocated

    A Budget Feasible Peer Graded Mechanism For IoT-Based Crowdsourcing

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    We develop and extend a line of recent works on the design of mechanisms for heterogeneous tasks assignment problem in 'crowdsourcing'. The budgeted market we consider consists of multiple task requesters and multiple IoT devices as task executers; where each task requester is endowed with a single distinct task along with the publicly known budget. Also, each IoT device has valuations as the cost for executing the tasks and quality, which are private. Given such scenario, the objective is to select a subset of IoT devices for each task, such that the total payment made is within the allotted quota of the budget while attaining a threshold quality. For the purpose of determining the unknown quality of the IoT devices, we have utilized the concept of peer grading. In this paper, we have carefully crafted a truthful budget feasible mechanism; namely TUBE-TAP for the problem under investigation that also allows us to have the true information about the quality of the IoT devices. The simulations are performed in order to measure the efficacy of our proposed mechanism.Comment: In Version 2, errors are fixe
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