10,978 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

    Full text link
    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication

    Full text link
    Device-to-device (D2D) communication underlaying cellular networks allows mobile devices such as smartphones and tablets to use the licensed spectrum allocated to cellular services for direct peer-to-peer transmission. D2D communication can use either one-hop transmission (i.e., in D2D direct communication) or multi-hop cluster-based transmission (i.e., in D2D local area networks). The D2D devices can compete or cooperate with each other to reuse the radio resources in D2D networks. Therefore, resource allocation and access for D2D communication can be treated as games. The theories behind these games provide a variety of mathematical tools to effectively model and analyze the individual or group behaviors of D2D users. In addition, game models can provide distributed solutions to the resource allocation problems for D2D communication. The aim of this article is to demonstrate the applications of game-theoretic models to study the radio resource allocation issues in D2D communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201

    Spectrum Leasing as an Incentive towards Uplink Macrocell and Femtocell Cooperation

    Full text link
    The concept of femtocell access points underlaying existing communication infrastructure has recently emerged as a key technology that can significantly improve the coverage and performance of next-generation wireless networks. In this paper, we propose a framework for macrocell-femtocell cooperation under a closed access policy, in which a femtocell user may act as a relay for macrocell users. In return, each cooperative macrocell user grants the femtocell user a fraction of its superframe. We formulate a coalitional game with macrocell and femtocell users being the players, which can take individual and distributed decisions on whether to cooperate or not, while maximizing a utility function that captures the cooperative gains, in terms of throughput and delay.We show that the network can selforganize into a partition composed of disjoint coalitions which constitutes the recursive core of the game representing a key solution concept for coalition formation games in partition form. Simulation results show that the proposed coalition formation algorithm yields significant gains in terms of average rate per macrocell user, reaching up to 239%, relative to the non-cooperative case. Moreover, the proposed approach shows an improvement in terms of femtocell users' rate of up to 21% when compared to the traditional closed access policy.Comment: 29 pages, 11 figures, accepted at the IEEE JSAC on Femtocell Network

    An LSPI based reinforcement learning approach to enable network cooperation in cognitive wireless sensor networks

    Get PDF
    The number of wirelessly communicating devices increases every day, along with the number of communication standards and technologies that they use to exchange data. A relatively new form of research is trying to find a way to make all these co-located devices not only capable of detecting each other's presence, but to go one step further - to make them cooperate. One recently proposed way to tackle this problem is to engage into cooperation by activating 'network services' (such as internet sharing, interference avoidance, etc.) that offer benefits for other co-located networks. This approach reduces the problem to the following research topic: how to determine which network services would be beneficial for all the cooperating networks. In this paper we analyze and propose a conceptual solution for this problem using the reinforcement learning technique known as the Least Square Policy Iteration (LSPI). The proposes solution uses a self-learning entity that negotiates between different independent and co-located networks. First, the reasoning entity uses self-learning techniques to determine which service configuration should be used to optimize the network performance of each single network. Afterwards, this performance is used as a reference point and LSPI is used to deduce if cooperating with other co-located networks can lead to even further performance improvements
    corecore