12,019 research outputs found
Information-Distilling Quantizers
Let and be dependent random variables. This paper considers the
problem of designing a scalar quantizer for to maximize the mutual
information between the quantizer's output and , and develops fundamental
properties and bounds for this form of quantization, which is connected to the
log-loss distortion criterion. The main focus is the regime of low ,
where it is shown that, if is binary, a constant fraction of the mutual
information can always be preserved using
quantization levels, and there exist distributions for which this many
quantization levels are necessary. Furthermore, for larger finite alphabets , it is established that an -fraction of the
mutual information can be preserved using roughly quantization levels
Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response Queries
Suppose that an -simplex is partitioned into convex regions having
disjoint interiors and distinct labels, and we may learn the label of any point
by querying it. The learning objective is to know, for any point in the
simplex, a label that occurs within some distance from that point.
We present two algorithms for this task: Constant-Dimension Generalised Binary
Search (CD-GBS), which for constant uses queries, and Constant-Region Generalised Binary
Search (CR-GBS), which uses CD-GBS as a subroutine and for constant uses
queries.
We show via Kakutani's fixed-point theorem that these algorithms provide
bounds on the best-response query complexity of computing approximate
well-supported equilibria of bimatrix games in which one of the players has a
constant number of pure strategies. We also partially extend our results to
games with multiple players, establishing further query complexity bounds for
computing approximate well-supported equilibria in this setting.Comment: 38 pages, 7 figures, second version strengthens lower bound in
Theorem 6, adds footnotes with additional comments and fixes typo
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