3,252 research outputs found

    A Process Framework for Semantics-aware Tourism Information Systems

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    The growing sophistication of user requirements in tourism due to the advent of new technologies such as the Semantic Web and mobile computing has imposed new possibilities for improved intelligence in Tourism Information Systems (TIS). Traditional software engineering and web engineering approaches cannot suffice, hence the need to find new product development approaches that would sufficiently enable the next generation of TIS. The next generation of TIS are expected among other things to: enable semantics-based information processing, exhibit natural language capabilities, facilitate inter-organization exchange of information in a seamless way, and evolve proactively in tandem with dynamic user requirements. In this paper, a product development approach called Product Line for Ontology-based Semantics-Aware Tourism Information Systems (PLOSATIS) which is a novel hybridization of software product line engineering, and Semantic Web engineering concepts is proposed. PLOSATIS is presented as potentially effective, predictable and amenable to software process improvement initiatives

    On Recommendation of Learning Objects using Felder-Silverman Learning Style Model

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    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.The e-learning recommender system in learning institutions is increasingly becoming the preferred mode of delivery, as it enables learning anytime, anywhere. However, delivering personalised course learning objects based on learner preferences is still a challenge. Current mainstream recommendation algorithms, such as the Collaborative Filtering (CF) and Content-Based Filtering (CBF), deal with only two types of entities, namely users and items with their ratings. However, these methods do not pay attention to student preferences, such as learning styles, which are especially important for the accuracy of course learning objects prediction or recommendation. Moreover, several recommendation techniques experience cold-start and rating sparsity problems. To address the challenge of improving the quality of recommender systems, in this paper a novel recommender algorithm for machine learning is proposed, which combines students actual rating with their learning styles to recommend Top-N course learning objects (LOs). Various recommendation techniques are considered in an experimental study investigating the best technique to use in predicting student ratings for e-learning recommender systems. We use the Felder-Silverman Learning Styles Model (FSLSM) to represent both the student learning styles and the learning object profiles. The predicted rating has been compared with the actual student rating. This approach has been experimented on 80 students for an online course created in the MOODLE Learning Management System, while the evaluation of the experiments has been performed with the Mean Absolute Error (MAE) and Root Mean Square Error (RMSE). The results of the experiment verify that the proposed approach provides a higher prediction rating and significantly increases the accuracy of the recommendation

    Psychological elements explaining the consumer's adoption and use of a website recommendation system: A theoretical framework proposal

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    The purpose of this paper is to understand, with an emphasis on the psychological perspective of the research problem, the consumer's adoption and use of a certain web site recommendation system as well as the main psychological outcomes involved. The approach takes the form of theoretical modelling. Findings: A conceptual model is proposed and discussed. A total of 20 research propositions are theoretically analyzed and justified. Research limitations/implications: The theoretical discussion developed here is not empirically validated. This represents an opportunity for future research. Practical implications: The ideas extracted from the discussion of the conceptual model should be a help for recommendation systems designers and web site managers, so that they may be more aware, when working with such systems, of the psychological process consumers undergo when interacting with them. In this regard, numerous practical reflections and suggestions are presented

    Leveraging Mobile App Classification and User Context Information for Improving Recommendation Systems

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    Mobile apps play a significant role in current online environments where there is an overwhelming supply of information. Although mobile apps are part of our daily routine, searching and finding mobile apps is becoming a nontrivial task due to the current volume, velocity and variety of information. Therefore, app recommender systems provide users’ desired apps based on their preferences. However, current recommender systems and their underlying techniques are limited in effectively leveraging app classification schemes and context information. In this thesis, I attempt to address this gap by proposing a text analytics framework for mobile app recommendation by leveraging an app classification scheme that incorporates the needs of users as well as the complexity of the user-item-context information in mobile app usage pattern. In this recommendation framework, I adopt and empirically test an app classification scheme based on textual information about mobile apps using data from Google Play store. In addition, I demonstrate how context information such as user social media status can be matched with app classification categories using tree-based and rule-based prediction algorithms. Methodology wise, my research attempts to show the feasibility of textual data analysis in profiling apps based on app descriptions and other structured attributes, as well as explore mechanisms for matching user preferences and context information with app usage categories. Practically, the proposed text analytics framework can allow app developers reach a wider usage base through better understanding of user motivation and context information

    International conference on software engineering and knowledge engineering: Session chair

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    The Thirtieth International Conference on Software Engineering and Knowledge Engineering (SEKE 2018) will be held at the Hotel Pullman, San Francisco Bay, USA, from July 1 to July 3, 2018. SEKE2018 will also be dedicated in memory of Professor Lofti Zadeh, a great scholar, pioneer and leader in fuzzy sets theory and soft computing. The conference aims at bringing together experts in software engineering and knowledge engineering to discuss on relevant results in either software engineering or knowledge engineering or both. Special emphasis will be put on the transference of methods between both domains. The theme this year is soft computing in software engineering & knowledge engineering. Submission of papers and demos are both welcome

    State of the art of a multi-agent based recommender system for active software engineering ontology

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    Software engineering ontology was first developed to provide efficient collaboration and coordination among distributed teams working on related software development projects across the sites. It helped to clarify the software engineering concepts and project information as well as enable knowledge sharing. However, a major challenge of the software engineering ontology users is that they need the competence to access and translate what they are looking for into the concepts and relations described in the ontology; otherwise, they may not be able to obtain required information. In this paper, we propose a conceptual framework of a multi-agent based recommender system to provide active support to access and utilize knowledge and project information in the software engineering ontology. Multi-agent system and semantic-based recommendation approach will be integrated to create collaborative working environment to access and manipulate data from the ontology and perform reasoning as well as generate expert recommendation facilities for dispersed software teams across the sites

    A Framework for Exploiting Internet of Things for Context-Aware Trust-based Personalized Services

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    In the last years, we have witnessed the introduction of Internet of Things as an integral part of the Internet with billions of interconnected and addressable everyday objects. On the one hand, these objects generate massive volume of data that can be exploited to gain useful insights into our day-to-day needs. On the other hand, context-aware recommender systems (CARSs) are intelligent systems that assist users to make service consumption choices that satisfy their preferences based on their contextual situations. However, one of the major challenges in developing CARSs is the lack of functionality providing dynamic and reliable context information required by the recommendation decision process based on the objects that users interact with in their environments. Thus, contextual information obtained from IoT objects and other sources can be exploited to build CARSs that satisfy users’ preferences, improve quality of experience and recommendation accuracy. This article describes various components of a conceptual IoT based framework for context-aware personalized recommendations. The framework addresses the weakness whereby CARSs rely on static and limited contextual information from user’s mobile phone, by providing additional components for reliable and dynamic contextual information, using IoT context sources. The core of the framework consists of context recognition and reasoning management, dynamic user profile model incorporating trust to improve accuracy of context-aware personalized recommendations. Experimental evaluations show that incorporating context and trust in personalized recommendations can improve its accuracy

    How to Design More Empathetic Recommender Systems in Social Media

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    Social media’s value proposition heavily relies on recommender systems suggesting products to buy, events to attend, or people to connect with. These systems currently prioritize user engagement and social media providers’ profit generation over individual users’ well-being. However, making these systems more “empathetic” would benefit social media providers and content creators as users would use social media more often, longer, and increasingly recommend it to other users. By way of a design science research approach, including twelve interviews with system designers, social media experts, psychologists, and users, we develop user-centric design knowledge on making recommender systems in social media more “empathetic.” This design knowledge comprises a conceptual framework, four meta-requirements, and six design principles. It contributes to the research streams “digital responsibility” and “IS for resilience” and provides practical guidance in developing socially responsible recommender systems as next-generation social media services
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