178,672 research outputs found
Käyttäjäkeskeisen suunnittelun menetelmät uuden ohjelmiston käyttöönotossa organisaatiossa
Organisations that have a software as key component of their business process might run into situation where the used software needs to be upgraded to follow changing business requirements. In such cases the business process of the organisation should be evaluated against the requirements that the new software sets for the process workflow. Also, it is crucial to evaluate how the new software is accepted among the employees of the organisation, because as the end users of the software they are the most affected by the change.
User-centered design traditionally has a basic principle that users are involved into the full lifecycle of design and development process. But when a new, existing software is adopted in the organisation, design mainly focuses on the customization of the software. This thesis aims at finding out how user-centered design can be applied when adopting software in an organisation and what changes could be made to the business process of the company so that the software would be utilized in an optimal way. Also, ways of measuring the successfulness of the software adoption in short term is considered.
A group walkthrough is used as a method for redefining the business process workflow. Quantitative data about the user selections in the walkthrough is analyzed for understanding the end user interaction with the software and for finding hidden features of the process. Also, qualitative data gathered from the walkthrough is analyzed with thematic analysis method to map out patterns in the workflow that are critical from the point of view of the end user.
Redesigned workflow of business process with improvements is introduced as a result of the research. And with thematic analysis, principles of technology acceptance theory are found being in line with the themes raised from the walkthrough data to justify usage of user-centered design. Though user-centered design is found fitting with the technology adoption, iterative process, resourcing users to the test session, and allocating their time for the research purposes can be hard to rationalize as all of it is taken from the contribution of the employees of the company
A Value-Driven Framework for Software Architecture
Software that is not aligned with the business values of the organization for which it
was developed does not entirely fulfill its raison d’etre. Business values represent what
is important in a company, or organization, and should influence the overall software
system behavior, contributing to the overall success of the organization. However, approaches
to derive a software architecture considering the business values exchanged
between an organization and its market players are lacking. Our quest is to address this
problem and investigate how to derive value-centered architectural models systematically.
We used the Technology Research method to address this PhD research question.
This methodological approach proposes three steps: problem analysis, innovation, and
validation. The problem analysis was performed using systematic studies of the literature
to obtain full coverage on the main themes of this work, particularly, business value
modeling, software architecture methods, and software architecture derivation methods.
Next, the innovation step was accomplished by creating a framework for the derivation
of a software reference architecture model considering an organization’s business values.
The resulting framework is composed of three core modules: Business Value Modeling,
Agile Reference Architecture Modeling, and Goal-Driven SOA Architecture Modeling.
While the Business value modeling module focuses on building a stakeholder-centric
business specification, the Agile Reference Architecture Modeling and the Goal-Driven
SOA Architecture Modeling modules concentrate on generating a software reference architecture
aligned with the business value specification. Finally, the validation part of
our framework is achieved through proof-of-concept prototypes for three new domain
specific languages, case studies, and quasi-experiments, including a family of controlled
experiments. The findings from our research show that the complexity and lack of rigor
in the existing approaches to represent business values can be addressed by an early requirements
specification method that represents the value exchanges of a business. Also,
by using sophisticated model-driven engineering techniques (e.g., metamodels, model
transformations, and model transformation languages), it was possible to obtain source
generators to derive a software architecture model based on early requirements value
models, while assuring traceability throughout the architectural derivation process. In conclusion, despite using sophisticated techniques, the derivation process of a software
reference architecture is helped by simple to use methods supported by black box
transformations and guidelines that facilitate the activities for the less experienced software
architects. The experimental validation process used confirmed that our framework
is feasible and perceived as easy to use and useful, also indicating that the participants
of the experiments intend to use it in the future
Guidelines Towards Better Participation of Older Adults in Software Development Processes using a new SPIRAL Method and Participatory Approach
This paper presents a new method of engaging older participants in the
process of application and IT solutions development for older adults for
emerging IT and tech startups. A new method called SPIRAL (Support for
Participant Involvement in Rapid and Agile software development Labs) is
proposed which adds both sustainability and flexibility to the development
process with older adults. This method is based on the participatory approach
and user empowerment of older adults with the aid of a bootstrapped Living Lab
concept and it goes beyond well established user-centered and empathic design.
SPIRAL provides strategies for direct involvement of older participants in the
software development processes from the very early stage to support the agile
approach with rapid prototyping, in particular in new and emerging startup
environments with limited capabilities, including time, team and resources
Agile Requirements Engineering: A systematic literature review
Nowadays, Agile Software Development (ASD) is used to cope with increasing complexity in system development. Hybrid development models, with the integration of User-Centered Design (UCD), are applied with the aim to deliver competitive products with a suitable User Experience (UX). Therefore, stakeholder and user involvement during Requirements Engineering (RE) are essential in order to establish a collaborative environment with constant feedback loops. The aim of this study is to capture the current state of the art of the literature related to Agile RE with focus on stakeholder and user involvement. In particular, we investigate what approaches exist to involve stakeholder in the process, which methodologies are commonly used to present the user perspective and how requirements management is been carried out.
We conduct a Systematic Literature Review (SLR) with an extensive quality assessment of the included studies. We identified 27 relevant papers. After analyzing them in detail, we derive deep insights to the following aspects of Agile RE: stakeholder and user involvement, data gathering, user perspective, integrated methodologies, shared understanding, artifacts, documentation and Non-Functional Requirements (NFR). Agile RE is a complex research field with cross-functional influences. This study will contribute to the software development body of knowledge by assessing the involvement of stakeholder and user in Agile RE, providing methodologies that make ASD more human-centric and giving an overview of requirements management in ASD.Ministerio de EconomÃa y Competitividad TIN2013-46928-C3-3-RMinisterio de EconomÃa y Competitividad TIN2015-71938-RED
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Software development methods and usability: Perspectives from a survey in the software industry in Norway
This paper investigates the relationship between traditional software development methodologies and usability. The point of departure is the assumption that two important disciplines in software development, one of software development methods (SDMs) and one of usability work, are not integrated in industrial software projects. Building on previous research we investigate two questions; (1) Will software companies generally acknowledge the importance of usability, but not prioritise it in industrial projects? and (2) To what degree are software development methods and usability perceived by practitioners as being integrated? To this end a survey in the Norwegian IT industry was conducted. From a sample of 259 companies we received responses from 78 companies. In response to our first research question, our findings show that although there is a positive bias towards usability, the importance of usability testing is perceived to be much less than that of usability requirements. Given the strong time and cost pressures associated with the software industry, we believe that these results highlight that there is a gap between intention and reality. Regarding our second research question our survey revealed that companies perceive usability and software development methods to be integrated. This is in contrast to earlier research, which, somewhat pessimistically, has argued for the existence of two different cultures, one of software development and one of usability. The findings give hope for the future, in particular because the general use of system development methods are pragmatic and adaptable
Identifying Agile Requirements Engineering Patterns in Industry
Agile Software Development (ASD) is gaining in popularity in today´s business world. Industry is adopting agile methodologies both to accelerate value delivery and to enhance the ability to deal with changing requirements. However, ASD has a great impact on how Requirements Engineering (RE) is carried out in agile environments. The integration of Human-Centered Design (HCD) plays an important role due to the focus on user and stakeholder involvement. To this end, we aim to introduce agile RE patterns as main objective of this paper. On the one hand, we will describe our pattern mining process based on empirical research in literature and industry. On the other hand, we will discuss our results and provide two examples of agile RE patterns. In sum, the pattern mining process identifies 41 agile RE patterns. The accumulated knowledge will be shared by means of a web application.Ministerio de EconomÃa y Competitividad TIN2013-46928-C3-3-RMinisterio de EconomÃa y Competitividad TIN2016-76956-C3-2-RMinisterio de EconomÃa y Competitividad TIN2015-71938-RED
Living Innovation Laboratory Model Design and Implementation
Living Innovation Laboratory (LIL) is an open and recyclable way for
multidisciplinary researchers to remote control resources and co-develop user
centered projects. In the past few years, there were several papers about LIL
published and trying to discuss and define the model and architecture of LIL.
People all acknowledge about the three characteristics of LIL: user centered,
co-creation, and context aware, which make it distinguished from test platform
and other innovation approaches. Its existing model consists of five phases:
initialization, preparation, formation, development, and evaluation.
Goal Net is a goal-oriented methodology to formularize a progress. In this
thesis, Goal Net is adopted to subtract a detailed and systemic methodology for
LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps.
Big data, crowd sourcing, crowd funding and crowd testing take place in
suitable steps to realize UUI, MCC and PCA throughout the innovation process in
LIL 2.0. It would become a guideline for any company or organization to develop
a project in the form of an LIL 2.0 project.
To prove the feasibility of LIL Goal Net Model, it was applied to two real
cases. One project is a Kinect game and the other one is an Internet product.
They were both transformed to LIL 2.0 successfully, based on LIL goal net based
methodology. The two projects were evaluated by phenomenography, which was a
qualitative research method to study human experiences and their relations in
hope of finding the better way to improve human experiences. Through
phenomenographic study, the positive evaluation results showed that the new
generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf
Iterative criteria-based approach to engineering the requirements of software development methodologies
Software engineering endeavours are typically based on and governed by the requirements of the target software; requirements identification is therefore an integral part of software development methodologies. Similarly, engineering a software development methodology (SDM) involves the identification of the requirements of the target methodology. Methodology engineering approaches pay special attention to this issue; however, they make little use of existing methodologies as sources of insight into methodology requirements. The authors propose an iterative method for eliciting and specifying the requirements of a SDM using existing methodologies as supplementary resources. The method is performed as the analysis phase of a methodology engineering process aimed at the ultimate design and implementation of a target methodology. An initial set of requirements is first identified through analysing the characteristics of the development situation at hand and/or via delineating the general features desirable in the target methodology. These initial requirements are used as evaluation criteria; refined through iterative application to a select set of relevant methodologies. The finalised criteria highlight the qualities that the target methodology is expected to possess, and are therefore used as a basis for de. ning the final set of requirements. In an example, the authors demonstrate how the proposed elicitation process can be used for identifying the requirements of a general object-oriented SDM. Owing to its basis in knowledge gained from existing methodologies and practices, the proposed method can help methodology engineers produce a set of requirements that is not only more complete in span, but also more concrete and rigorous
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