178,672 research outputs found

    Käyttäjäkeskeisen suunnittelun menetelmät uuden ohjelmiston käyttöönotossa organisaatiossa

    Get PDF
    Organisations that have a software as key component of their business process might run into situation where the used software needs to be upgraded to follow changing business requirements. In such cases the business process of the organisation should be evaluated against the requirements that the new software sets for the process workflow. Also, it is crucial to evaluate how the new software is accepted among the employees of the organisation, because as the end users of the software they are the most affected by the change. User-centered design traditionally has a basic principle that users are involved into the full lifecycle of design and development process. But when a new, existing software is adopted in the organisation, design mainly focuses on the customization of the software. This thesis aims at finding out how user-centered design can be applied when adopting software in an organisation and what changes could be made to the business process of the company so that the software would be utilized in an optimal way. Also, ways of measuring the successfulness of the software adoption in short term is considered. A group walkthrough is used as a method for redefining the business process workflow. Quantitative data about the user selections in the walkthrough is analyzed for understanding the end user interaction with the software and for finding hidden features of the process. Also, qualitative data gathered from the walkthrough is analyzed with thematic analysis method to map out patterns in the workflow that are critical from the point of view of the end user. Redesigned workflow of business process with improvements is introduced as a result of the research. And with thematic analysis, principles of technology acceptance theory are found being in line with the themes raised from the walkthrough data to justify usage of user-centered design. Though user-centered design is found fitting with the technology adoption, iterative process, resourcing users to the test session, and allocating their time for the research purposes can be hard to rationalize as all of it is taken from the contribution of the employees of the company

    A Value-Driven Framework for Software Architecture

    Get PDF
    Software that is not aligned with the business values of the organization for which it was developed does not entirely fulfill its raison d’etre. Business values represent what is important in a company, or organization, and should influence the overall software system behavior, contributing to the overall success of the organization. However, approaches to derive a software architecture considering the business values exchanged between an organization and its market players are lacking. Our quest is to address this problem and investigate how to derive value-centered architectural models systematically. We used the Technology Research method to address this PhD research question. This methodological approach proposes three steps: problem analysis, innovation, and validation. The problem analysis was performed using systematic studies of the literature to obtain full coverage on the main themes of this work, particularly, business value modeling, software architecture methods, and software architecture derivation methods. Next, the innovation step was accomplished by creating a framework for the derivation of a software reference architecture model considering an organization’s business values. The resulting framework is composed of three core modules: Business Value Modeling, Agile Reference Architecture Modeling, and Goal-Driven SOA Architecture Modeling. While the Business value modeling module focuses on building a stakeholder-centric business specification, the Agile Reference Architecture Modeling and the Goal-Driven SOA Architecture Modeling modules concentrate on generating a software reference architecture aligned with the business value specification. Finally, the validation part of our framework is achieved through proof-of-concept prototypes for three new domain specific languages, case studies, and quasi-experiments, including a family of controlled experiments. The findings from our research show that the complexity and lack of rigor in the existing approaches to represent business values can be addressed by an early requirements specification method that represents the value exchanges of a business. Also, by using sophisticated model-driven engineering techniques (e.g., metamodels, model transformations, and model transformation languages), it was possible to obtain source generators to derive a software architecture model based on early requirements value models, while assuring traceability throughout the architectural derivation process. In conclusion, despite using sophisticated techniques, the derivation process of a software reference architecture is helped by simple to use methods supported by black box transformations and guidelines that facilitate the activities for the less experienced software architects. The experimental validation process used confirmed that our framework is feasible and perceived as easy to use and useful, also indicating that the participants of the experiments intend to use it in the future

    Guidelines Towards Better Participation of Older Adults in Software Development Processes using a new SPIRAL Method and Participatory Approach

    Full text link
    This paper presents a new method of engaging older participants in the process of application and IT solutions development for older adults for emerging IT and tech startups. A new method called SPIRAL (Support for Participant Involvement in Rapid and Agile software development Labs) is proposed which adds both sustainability and flexibility to the development process with older adults. This method is based on the participatory approach and user empowerment of older adults with the aid of a bootstrapped Living Lab concept and it goes beyond well established user-centered and empathic design. SPIRAL provides strategies for direct involvement of older participants in the software development processes from the very early stage to support the agile approach with rapid prototyping, in particular in new and emerging startup environments with limited capabilities, including time, team and resources

    Agile Requirements Engineering: A systematic literature review

    Get PDF
    Nowadays, Agile Software Development (ASD) is used to cope with increasing complexity in system development. Hybrid development models, with the integration of User-Centered Design (UCD), are applied with the aim to deliver competitive products with a suitable User Experience (UX). Therefore, stakeholder and user involvement during Requirements Engineering (RE) are essential in order to establish a collaborative environment with constant feedback loops. The aim of this study is to capture the current state of the art of the literature related to Agile RE with focus on stakeholder and user involvement. In particular, we investigate what approaches exist to involve stakeholder in the process, which methodologies are commonly used to present the user perspective and how requirements management is been carried out. We conduct a Systematic Literature Review (SLR) with an extensive quality assessment of the included studies. We identified 27 relevant papers. After analyzing them in detail, we derive deep insights to the following aspects of Agile RE: stakeholder and user involvement, data gathering, user perspective, integrated methodologies, shared understanding, artifacts, documentation and Non-Functional Requirements (NFR). Agile RE is a complex research field with cross-functional influences. This study will contribute to the software development body of knowledge by assessing the involvement of stakeholder and user in Agile RE, providing methodologies that make ASD more human-centric and giving an overview of requirements management in ASD.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    Identifying Agile Requirements Engineering Patterns in Industry

    Get PDF
    Agile Software Development (ASD) is gaining in popularity in today´s business world. Industry is adopting agile methodologies both to accelerate value delivery and to enhance the ability to deal with changing requirements. However, ASD has a great impact on how Requirements Engineering (RE) is carried out in agile environments. The integration of Human-Centered Design (HCD) plays an important role due to the focus on user and stakeholder involvement. To this end, we aim to introduce agile RE patterns as main objective of this paper. On the one hand, we will describe our pattern mining process based on empirical research in literature and industry. On the other hand, we will discuss our results and provide two examples of agile RE patterns. In sum, the pattern mining process identifies 41 agile RE patterns. The accumulated knowledge will be shared by means of a web application.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2016-76956-C3-2-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    Living Innovation Laboratory Model Design and Implementation

    Full text link
    Living Innovation Laboratory (LIL) is an open and recyclable way for multidisciplinary researchers to remote control resources and co-develop user centered projects. In the past few years, there were several papers about LIL published and trying to discuss and define the model and architecture of LIL. People all acknowledge about the three characteristics of LIL: user centered, co-creation, and context aware, which make it distinguished from test platform and other innovation approaches. Its existing model consists of five phases: initialization, preparation, formation, development, and evaluation. Goal Net is a goal-oriented methodology to formularize a progress. In this thesis, Goal Net is adopted to subtract a detailed and systemic methodology for LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps. Big data, crowd sourcing, crowd funding and crowd testing take place in suitable steps to realize UUI, MCC and PCA throughout the innovation process in LIL 2.0. It would become a guideline for any company or organization to develop a project in the form of an LIL 2.0 project. To prove the feasibility of LIL Goal Net Model, it was applied to two real cases. One project is a Kinect game and the other one is an Internet product. They were both transformed to LIL 2.0 successfully, based on LIL goal net based methodology. The two projects were evaluated by phenomenography, which was a qualitative research method to study human experiences and their relations in hope of finding the better way to improve human experiences. Through phenomenographic study, the positive evaluation results showed that the new generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf

    Iterative criteria-based approach to engineering the requirements of software development methodologies

    Get PDF
    Software engineering endeavours are typically based on and governed by the requirements of the target software; requirements identification is therefore an integral part of software development methodologies. Similarly, engineering a software development methodology (SDM) involves the identification of the requirements of the target methodology. Methodology engineering approaches pay special attention to this issue; however, they make little use of existing methodologies as sources of insight into methodology requirements. The authors propose an iterative method for eliciting and specifying the requirements of a SDM using existing methodologies as supplementary resources. The method is performed as the analysis phase of a methodology engineering process aimed at the ultimate design and implementation of a target methodology. An initial set of requirements is first identified through analysing the characteristics of the development situation at hand and/or via delineating the general features desirable in the target methodology. These initial requirements are used as evaluation criteria; refined through iterative application to a select set of relevant methodologies. The finalised criteria highlight the qualities that the target methodology is expected to possess, and are therefore used as a basis for de. ning the final set of requirements. In an example, the authors demonstrate how the proposed elicitation process can be used for identifying the requirements of a general object-oriented SDM. Owing to its basis in knowledge gained from existing methodologies and practices, the proposed method can help methodology engineers produce a set of requirements that is not only more complete in span, but also more concrete and rigorous
    • …
    corecore