32,172 research outputs found
Grounding Language for Transfer in Deep Reinforcement Learning
In this paper, we explore the utilization of natural language to drive
transfer for reinforcement learning (RL). Despite the wide-spread application
of deep RL techniques, learning generalized policy representations that work
across domains remains a challenging problem. We demonstrate that textual
descriptions of environments provide a compact intermediate channel to
facilitate effective policy transfer. Specifically, by learning to ground the
meaning of text to the dynamics of the environment such as transitions and
rewards, an autonomous agent can effectively bootstrap policy learning on a new
domain given its description. We employ a model-based RL approach consisting of
a differentiable planning module, a model-free component and a factorized state
representation to effectively use entity descriptions. Our model outperforms
prior work on both transfer and multi-task scenarios in a variety of different
environments. For instance, we achieve up to 14% and 11.5% absolute improvement
over previously existing models in terms of average and initial rewards,
respectively.Comment: JAIR 201
Deep learning for video game playing
In this article, we review recent Deep Learning advances in the context of
how they have been applied to play different types of video games such as
first-person shooters, arcade games, and real-time strategy games. We analyze
the unique requirements that different game genres pose to a deep learning
system and highlight important open challenges in the context of applying these
machine learning methods to video games, such as general game playing, dealing
with extremely large decision spaces and sparse rewards
A Boxology of Design Patterns for Hybrid Learning and Reasoning Systems
We propose a set of compositional design patterns to describe a large variety
of systems that combine statistical techniques from machine learning with
symbolic techniques from knowledge representation. As in other areas of
computer science (knowledge engineering, software engineering, ontology
engineering, process mining and others), such design patterns help to
systematize the literature, clarify which combinations of techniques serve
which purposes, and encourage re-use of software components. We have validated
our set of compositional design patterns against a large body of recent
literature.Comment: 12 pages,55 reference
Large Language Models for Robotics: A Survey
The human ability to learn, generalize, and control complex manipulation
tasks through multi-modality feedback suggests a unique capability, which we
refer to as dexterity intelligence. Understanding and assessing this
intelligence is a complex task. Amidst the swift progress and extensive
proliferation of large language models (LLMs), their applications in the field
of robotics have garnered increasing attention. LLMs possess the ability to
process and generate natural language, facilitating efficient interaction and
collaboration with robots. Researchers and engineers in the field of robotics
have recognized the immense potential of LLMs in enhancing robot intelligence,
human-robot interaction, and autonomy. Therefore, this comprehensive review
aims to summarize the applications of LLMs in robotics, delving into their
impact and contributions to key areas such as robot control, perception,
decision-making, and path planning. We first provide an overview of the
background and development of LLMs for robotics, followed by a description of
the benefits of LLMs for robotics and recent advancements in robotics models
based on LLMs. We then delve into the various techniques used in the model,
including those employed in perception, decision-making, control, and
interaction. Finally, we explore the applications of LLMs in robotics and some
potential challenges they may face in the near future. Embodied intelligence is
the future of intelligent science, and LLMs-based robotics is one of the
promising but challenging paths to achieve this.Comment: Preprint. 4 figures, 3 table
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