1,611 research outputs found

    Fine-tuning Multi-hop Question Answering with Hierarchical Graph Network

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    In this paper, we present a two stage model for multi-hop question answering. The first stage is a hierarchical graph network, which is used to reason over multi-hop question and is capable to capture different levels of granularity using the nature structure(i.e., paragraphs, questions, sentences and entities) of documents. The reasoning process is convert to node classify task(i.e., paragraph nodes and sentences nodes). The second stage is a language model fine-tuning task. In a word, stage one use graph neural network to select and concatenate support sentences as one paragraph, and stage two find the answer span in language model fine-tuning paradigm.Comment: the experience result is not as good as I excep

    Generative deep fields : arbitrarily sized, random synthetic astronomical images through deep learning

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    © 2019 The Author(s) Published by Oxford University Press on behalf of the Royal Astronomical Society.Generative Adversarial Networks (GANs) are a class of artificial neural network that can produce realistic, but artificial, images that resemble those in a training set. In typical GAN architectures these images are small, but a variant known as Spatial-GANs (SGANs) can generate arbitrarily large images, provided training images exhibit some level of periodicity. Deep extragalactic imaging surveys meet this criteria due to the cosmological tenet of isotropy. Here we train an SGAN to generate images resembling the iconic Hubble Space Telescope eXtreme Deep Field (XDF). We show that the properties of 'galaxies' in generated images have a high level of fidelity with galaxies in the real XDF in terms of abundance, morphology, magnitude distributions and colours. As a demonstration we have generated a 7.6-billion pixel 'generative deep field' spanning 1.45 degrees. The technique can be generalised to any appropriate imaging training set, offering a new purely data-driven approach for producing realistic mock surveys and synthetic data at scale, in astrophysics and beyond.Peer reviewe

    RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments

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    Exploration in sparse reward environments remains one of the key challenges of model-free reinforcement learning. Instead of solely relying on extrinsic rewards provided by the environment, many state-of-the-art methods use intrinsic rewards to encourage exploration. However, we show that existing methods fall short in procedurally-generated environments where an agent is unlikely to visit a state more than once. We propose a novel type of intrinsic reward which encourages the agent to take actions that lead to significant changes in its learned state representation. We evaluate our method on multiple challenging procedurally-generated tasks in MiniGrid, as well as on tasks with high-dimensional observations used in prior work. Our experiments demonstrate that this approach is more sample efficient than existing exploration methods, particularly for procedurally-generated MiniGrid environments. Furthermore, we analyze the learned behavior as well as the intrinsic reward received by our agent. In contrast to previous approaches, our intrinsic reward does not diminish during the course of training and it rewards the agent substantially more for interacting with objects that it can control
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