346 research outputs found

    A framework study on the use of immersive XR technologies in the cultural heritage domain

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    Most cultural promotion and dissemination are nowadays performed through the digitization of heritage sites and museums, a necessary requirement to meet the new needs of the public. Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) have the potential to improve the experience quality and educational effect of these sites by stimulating users’ senses in a more natural and vivid way. In this respect, head-mounted display (HMD) devices allow visitors to enhance the experience of cultural sites by digitizing information and integrating additional virtual cues about cultural artifacts, resulting in a more immersive experience that engages the visitor both physically and emotionally. This study contributes to the development and incorporation of AR, MR, and VR applications in the cultural heritage domain by providing an overview of relevant studies utilizing fully immersive systems, such as headsets and CAVE systems, emphasizing the advantages that they bring when compared to handheld devices. We propose a framework study to identify the key features of headset-based Extended Reality (XR) technologies used in the cultural heritage domain that boost immersion, sense of presence, and agency. Furthermore, we highlight core characteristics that favor the adoption of these systems over more traditional solutions (e.g., handheld devices), as well as unsolved issues that must be addressed to improve the guests’ experience and the appreciation of the cultural heritage. An extensive search of Google Scholar, Scopus, IEEE Xplore, ACM Digital Library, and Wiley Online Library databases was conducted, including papers published from January 2018 to September 2022. To improve review reporting, the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines were used. Sixty-five papers met the inclusion criteria and were classified depending on the study’s purpose: education, entertainment, edutainment, touristic guidance systems, accessibility, visitor profiling, and management. Immersive cultural heritage systems allow visitors to feel completely immersed and present in the virtual environment, providing a stimulating and educational cultural experience that can improve the quality and learning purposes of cultural visits. Nonetheless, the analyzed studies revealed some limitations that must be faced to give a further impulse to the adoption of these technologies in the cultural heritage domain

    Copyright as a constraint on creating technological value

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    Defence date: 8 January 2019Examining Board: Giovanni Sartor, EUI; Peter Drahos, EUI; Jane C. Ginsburg, Columbia Law School; Raquel Xalabarder, Universitat Oberta de Catalunya.How do we legislate for the unknown? This work tackles the question from the perspective of copyright, analysing the judicial practice emerging from case law on new uses of intellectual property resulting from technological change. Starting off by comparing results of actual innovation-related cases decided in jurisdictions with and without the fair use defence available, it delves deeper into the pathways of judicial reasoning and doctrinal debate arising in the two copyright realities, describing the dark sides of legal flexibility, the attempts to ‘bring order into chaos’ on one side and, on the other, the effort of judges actively looking for ways not to close the door on valuable innovation where inflexible legislation was about to become an impassable choke point. The analysis then moves away from the high-budget, large-scale innovation projects financed by the giants of the Internet era. Instead, building upon the findings of Yochai Benkler on the subject of networked creativity, it brings forth a type of innovation that brings together networked individuals, sharing and building upon each other’s results instead of competing, while often working for non-economic motivations. It is seemingly the same type of innovation, deeply rooted in the so-called ‘nerd culture’, that powered the early years of the 20th century digital revolution. As this culture was put on trial when Oracle famously sued Google for reuse of Java in the Android mobile operating system, the commentary emerging from the surrounding debate allowed to draw more general conclusions about what powers the digital evolution in a networked environment. Lastly, analysing the current trends in European cases, the analysis concludes by offering a rationale as to why a transformative use exception would allow courts to openly engage in the types of reasoning that seem to have become a necessity in cases on the fringes of copyright

    Data ethics : building trust : how digital technologies can serve humanity

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    Data is the magic word of the 21st century. As oil in the 20th century and electricity in the 19th century: For citizens, data means support in daily life in almost all activities, from watch to laptop, from kitchen to car, from mobile phone to politics. For business and politics, data means power, dominance, winning the race. Data can be used for good and bad, for services and hacking, for medicine and arms race. How can we build trust in this complex and ambiguous data world? How can digital technologies serve humanity? The 45 articles in this book represent a broad range of ethical reflections and recommendations in eight sections: a) Values, Trust and Law, b) AI, Robots and Humans, c) Health and Neuroscience, d) Religions for Digital Justice, e) Farming, Business, Finance, f) Security, War, Peace, g) Data Governance, Geopolitics, h) Media, Education, Communication. The authors and institutions come from all continents. The book serves as reading material for teachers, students, policy makers, politicians, business, hospitals, NGOs and religious organisations alike. It is an invitation for dialogue, debate and building trust! The book is a continuation of the volume “Cyber Ethics 4.0” published in 2018 by the same editors

    GAC-MAC-SGA 2023 Sudbury Meeting: Abstracts, Volume 46

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    Навчальний посібник з дисципліни «Іноземна мова за професійним спрямуванням (англійська)» для здобувачів вищої освіти зі спеціальності 193 «Геодезія та землеустрій»

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    Навчальний посібник призначено для вивчення курсу «Іноземна мова (англійська) за професійним спрямуванням» здобувачами вищої освіти зі спеціальності 193 «Геодезія та землеустрій». Посібник створено з метою розвитку граматичних та лексичних навичок, практичних умінь (говоріння та письма) та навичок розуміння професійно спрямованої літератури англійською мовою. Рекомендовано як для проведення аудиторної, так і для позааудиторної, самостійної роботи, у тому числі під час дистанційної та змішаної форми навчання у закладах вищої та передвищої освіти

    II Simposio de Patrimonio Cultural ICOMOS España

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    Las actas recogen los trabajos expuestos en la Universidad Politécnica de Cartagena, sede principal del Simposio, por especialistas que generosamente compartieron su tiempo y conocimiento con más de 250 profesionales y personas estudiosas del patrimonio cultural que pudieron reunirse e intercambiar experiencias durante los tres días de duración del encuentro. Los 119 trabajos que conforman estas actas fueron cuidadosamente examinados por un Comité Científico formado exclusivamente por miembros de ICOMOS-España, personas expertas del más alto nivel en los diversos ámbitos del patrimonio cultural, que realizaron las tareas de supervisión de las comunicaciones de forma completamente voluntaria y altruista para garantizar su interés, vigencia y calidad. Los miembros de ICOMOS-España que la componen establecieron con gran acierto y sensibilidad unas líneas conceptuales transversales que, siempre respetando la diversidad temática de los trabajos presentados, sirvieran para poner de manifiesto las principales problemáticas que el patrimonio cultural afronta en la actualidad: éxitos y retos de la Convención del Patrimonio Mundial tras el 50 aniversario de andadura y los 40 de su adopción en España, energías renovables y cambio climático, patrimonios que merecen una atención especial como el agrícola o el industrial, etcHernández Navarro, Y. (2023). II Simposio de Patrimonio Cultural ICOMOS España. Editorial Universitat Politècnica de València. https://doi.org/10.4995/icomos2022.2022.1685

    Beyond Human Error: Seafarers’ Perceptions About Their Interpersonal Conflicts in a Multicultural Workplace A Typology of Seafarers’ Conflicts Contributing to Maritime Accidents

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    Marine incidences and casualties result in occurrences like loss of lives, personal injuries, collisions, allisions, hull and machinery damages, and environmental damages. Therefore, this study’s purpose was to examine seafarers’ perceptions of their interpersonal conflicts on board the vessels in a multicultural workplace and to examine whether they perceive that those interpersonal conflicts may contribute to the human errors that lead to marine casualties and incidences. A two-method approach (quantitative and qualitative) was used. The theoretical framework guiding this study consisted of four theories, which were culture and interpersonal relationship conflict, social identity theory, organizational interpersonal and task conflicts theory and systems theory. The quantitative and qualitative questions that underpinned this study were used to examine the relationship between the perceptions of seafarers and the study variables: interpersonal conflicts, multinational culture, number of days of the duration of the voyage, number of national cultures onboard the vessel and the common types of conflicts and their causes among seafarers. The inferential statistics and thematic analysis of the collected data revealed that cultural differences and the number of nationalities influenced interpersonal conflicts and causalities. The results also revealed different types of conflicts that are experienced onboard the vessels. Conflicts were mainly categorized based on their main causes (e.g., conflicts related to alcohol and substance abuse)

    DEsignBench: Exploring and Benchmarking DALL-E 3 for Imagining Visual Design

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    We introduce DEsignBench, a text-to-image (T2I) generation benchmark tailored for visual design scenarios. Recent T2I models like DALL-E 3 and others, have demonstrated remarkable capabilities in generating photorealistic images that align closely with textual inputs. While the allure of creating visually captivating images is undeniable, our emphasis extends beyond mere aesthetic pleasure. We aim to investigate the potential of using these powerful models in authentic design contexts. In pursuit of this goal, we develop DEsignBench, which incorporates test samples designed to assess T2I models on both "design technical capability" and "design application scenario." Each of these two dimensions is supported by a diverse set of specific design categories. We explore DALL-E 3 together with other leading T2I models on DEsignBench, resulting in a comprehensive visual gallery for side-by-side comparisons. For DEsignBench benchmarking, we perform human evaluations on generated images in DEsignBench gallery, against the criteria of image-text alignment, visual aesthetic, and design creativity. Our evaluation also considers other specialized design capabilities, including text rendering, layout composition, color harmony, 3D design, and medium style. In addition to human evaluations, we introduce the first automatic image generation evaluator powered by GPT-4V. This evaluator provides ratings that align well with human judgments, while being easily replicable and cost-efficient. A high-resolution version is available at https://github.com/design-bench/design-bench.github.io/raw/main/designbench.pdf?download=Comment: Project page at https://design-bench.github.io

    Aiding the conservation of two wooden Buddhist sculptures with 3D imaging and spectroscopic techniques

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    The conservation of Buddhist sculptures that were transferred to Europe at some point during their lifetime raises numerous questions: while these objects historically served a religious, devotional purpose, many of them currently belong to museums or private collections, where they are detached from their original context and often adapted to western taste. A scientific study was carried out to address questions from Museo d'Arte Orientale of Turin curators in terms of whether these artifacts might be forgeries or replicas, and how they may have transformed over time. Several analytical techniques were used for materials identification and to study the production technique, ultimately aiming to discriminate the original materials from those added within later interventions

    Hands-on Science. Celebrating Science and Science Education

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    The book herein aims to contribute to the improvement of Science Education in our schools and to an effective implementation of a sound widespread scientific literacy at all levels of society
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