991 research outputs found

    Extreme 3D Face Reconstruction: Seeing Through Occlusions

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    Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces viewed under extreme conditions, out of plane rotations, and occlusions. Motivated by the concept of bump mapping, we propose a layered approach which decouples estimation of a global shape from its mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which acts as a foundation and then separately layer this foundation with details represented by a bump map. We show how a deep convolutional encoder-decoder can be used to estimate such bump maps. We further show how this approach naturally extends to generate plausible details for occluded facial regions. We test our approach and its components extensively, quantitatively demonstrating the invariance of our estimated facial details. We further provide numerous qualitative examples showing that our method produces detailed 3D face shapes in viewing conditions where existing state of the art often break down.Comment: Accepted to CVPR'18. Previously titled: "Extreme 3D Face Reconstruction: Looking Past Occlusions

    3D Face Reconstruction by Learning from Synthetic Data

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    Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face from a single image. Recent face recovery methods rely on accurate localization of key characteristic points. In contrast, the proposed approach is based on a Convolutional-Neural-Network (CNN) which extracts the face geometry directly from its image. Although such deep architectures outperform other models in complex computer vision problems, training them properly requires a large dataset of annotated examples. In the case of three-dimensional faces, currently, there are no large volume data sets, while acquiring such big-data is a tedious task. As an alternative, we propose to generate random, yet nearly photo-realistic, facial images for which the geometric form is known. The suggested model successfully recovers facial shapes from real images, even for faces with extreme expressions and under various lighting conditions.Comment: The first two authors contributed equally to this wor

    Analysis of 3D Face Reconstruction

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    This thesis investigates the long standing problem of 3D reconstruction from a single 2D face image. Face reconstruction from a single 2D face image is an ill posed problem involving estimation of the intrinsic and the extrinsic camera parameters, light parameters, shape parameters and the texture parameters. The proposed approach has many potential applications in the law enforcement, surveillance, medicine, computer games and the entertainment industries. This problem is addressed using an analysis by synthesis framework by reconstructing a 3D face model from identity photographs. The identity photographs are a widely used medium for face identi cation and can be found on identity cards and passports. The novel contribution of this thesis is a new technique for creating 3D face models from a single 2D face image. The proposed method uses the improved dense 3D correspondence obtained using rigid and non-rigid registration techniques. The existing reconstruction methods use the optical ow method for establishing 3D correspondence. The resulting 3D face database is used to create a statistical shape model. The existing reconstruction algorithms recover shape by optimizing over all the parameters simultaneously. The proposed algorithm simplifies the reconstruction problem by using a step wise approach thus reducing the dimension of the parameter space and simplifying the opti- mization problem. In the alignment step, a generic 3D face is aligned with the given 2D face image by using anatomical landmarks. The texture is then warped onto the 3D model by using the spatial alignment obtained previously. The 3D shape is then recovered by optimizing over the shape parameters while matching a texture mapped model to the target image. There are a number of advantages of this approach. Firstly, it simpli es the optimization requirements and makes the optimization more robust. Second, there is no need to accurately recover the illumination parameters. Thirdly, there is no need for recovering the texture parameters by using a texture synthesis approach. Fourthly, quantitative analysis is used for improving the quality of reconstruction by improving the cost function. Previous methods use qualitative methods such as visual analysis, and face recognition rates for evaluating reconstruction accuracy. The improvement in the performance of the cost function occurs as a result of improvement in the feature space comprising the landmark and intensity features. Previously, the feature space has not been evaluated with respect to reconstruction accuracy thus leading to inaccurate assumptions about its behaviour. The proposed approach simpli es the reconstruction problem by using only identity images, rather than placing eff ort on overcoming the pose, illumination and expression (PIE) variations. This makes sense, as frontal face images under standard illumination conditions are widely available and could be utilized for accurate reconstruction. The reconstructed 3D models with texture can then be used for overcoming the PIE variations
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