2 research outputs found

    Using 3D modelling and game engine technologies for interactive exploration of cultural heritage : an evaluation of four game engines in relation to Roman archaeological heritage

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    Developments in information technology have challenged the traditional model of museums, libraries and similar venues acting as relatively passive ‘learning spaces’ for the public to access ‘knowledge’ as an exchange between tutor and learner, or in this context curator and visitor enabling them to offer more immersive and interactive modes of transfer. This article examines the development of a 3D model built from plans of a Roman edifice and its transfer into four game engines as vehicles for independent navigation around the ‘virtual building’. The game engines are evaluated in respect of their ability to enhance visitors’ experience by using an on-site facility when visiting a museum constructed over the physical remains. Cost and licensing override technical factors such as audiovisual and functional fidelity or composability and installing the system on a PC is preferable to more specialist game control devices if a broad user base is targeted

    3D modelling of the A Famosa fortress in Melaka, Malaysia

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    This project paper presents an approach to developing the 3d model of A Famosa Faortress in Melaka, Malaysia. A traditional 3D modelling technique based on collected data was adopted. This method was adopted based on case studies of three comparable reconstruction projects namely Michelsberg synagogue, The Jewish Quarter in Regensburg and reconstruction of the old main church in Curitiba, Brazil
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