9,699 research outputs found
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
Markerless Motion Capture in the Crowd
This work uses crowdsourcing to obtain motion capture data from video
recordings. The data is obtained by information workers who click repeatedly to
indicate body configurations in the frames of a video, resulting in a model of
2D structure over time. We discuss techniques to optimize the tracking task and
strategies for maximizing accuracy and efficiency. We show visualizations of a
variety of motions captured with our pipeline then apply reconstruction
techniques to derive 3D structure.Comment: Presented at Collective Intelligence conference, 2012
(arXiv:1204.2991
- …