12 research outputs found

    The complexity of the normal surface solution space

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    Normal surface theory is a central tool in algorithmic three-dimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important algorithms. However, it is not well understood how the number of such surfaces grows in relation to the size of the underlying triangulation. Here we address this problem in both theory and practice. In theory, we tighten the exponential upper bound substantially; furthermore, we construct pathological triangulations that prove an exponential bound to be unavoidable. In practice, we undertake a comprehensive analysis of millions of triangulations and find that in general the number of vertex normal surfaces is remarkably small, with strong evidence that our pathological triangulations may in fact be the worst case scenarios. This analysis is the first of its kind, and the striking behaviour that we observe has important implications for the feasibility of topological algorithms in three dimensions.Comment: Extended abstract (i.e., conference-style), 14 pages, 8 figures, 2 tables; v2: added minor clarification

    Detecting genus in vertex links for the fast enumeration of 3-manifold triangulations

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    Enumerating all 3-manifold triangulations of a given size is a difficult but increasingly important problem in computational topology. A key difficulty for enumeration algorithms is that most combinatorial triangulations must be discarded because they do not represent topological 3-manifolds. In this paper we show how to preempt bad triangulations by detecting genus in partially-constructed vertex links, allowing us to prune the enumeration tree substantially. The key idea is to manipulate the boundary edges surrounding partial vertex links using expected logarithmic time operations. Practical testing shows the resulting enumeration algorithm to be significantly faster, with up to 249x speed-ups even for small problems where comparisons are feasible. We also discuss parallelisation, and describe new data sets that have been obtained using high-performance computing facilities.Comment: 16 pages, 7 figures, 3 tables; v2: minor revisions; to appear in ISSAC 201

    Enumerating fundamental normal surfaces: Algorithms, experiments and invariants

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    Computational knot theory and 3-manifold topology have seen significant breakthroughs in recent years, despite the fact that many key algorithms have complexity bounds that are exponential or greater. In this setting, experimentation is essential for understanding the limits of practicality, as well as for gauging the relative merits of competing algorithms. In this paper we focus on normal surface theory, a key tool that appears throughout low-dimensional topology. Stepping beyond the well-studied problem of computing vertex normal surfaces (essentially extreme rays of a polyhedral cone), we turn our attention to the more complex task of computing fundamental normal surfaces (essentially an integral basis for such a cone). We develop, implement and experimentally compare a primal and a dual algorithm, both of which combine domain-specific techniques with classical Hilbert basis algorithms. Our experiments indicate that we can solve extremely large problems that were once though intractable. As a practical application of our techniques, we fill gaps from the KnotInfo database by computing 398 previously-unknown crosscap numbers of knots.Comment: 17 pages, 5 figures; v2: Stronger experimental focus, restrict attention to primal & dual algorithms only, larger and more detailed experiments, more new crosscap number

    Maximal admissible faces and asymptotic bounds for the normal surface solution space

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    The enumeration of normal surfaces is a key bottleneck in computational three-dimensional topology. The underlying procedure is the enumeration of admissible vertices of a high-dimensional polytope, where admissibility is a powerful but non-linear and non-convex constraint. The main results of this paper are significant improvements upon the best known asymptotic bounds on the number of admissible vertices, using polytopes in both the standard normal surface coordinate system and the streamlined quadrilateral coordinate system. To achieve these results we examine the layout of admissible points within these polytopes. We show that these points correspond to well-behaved substructures of the face lattice, and we study properties of the corresponding "admissible faces". Key lemmata include upper bounds on the number of maximal admissible faces of each dimension, and a bijection between the maximal admissible faces in the two coordinate systems mentioned above.Comment: 31 pages, 10 figures, 2 tables; v2: minor revisions (to appear in Journal of Combinatorial Theory A

    Quadrilateral-octagon coordinates for almost normal surfaces

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    Normal and almost normal surfaces are essential tools for algorithmic 3-manifold topology, but to use them requires exponentially slow enumeration algorithms in a high-dimensional vector space. The quadrilateral coordinates of Tollefson alleviate this problem considerably for normal surfaces, by reducing the dimension of this vector space from 7n to 3n (where n is the complexity of the underlying triangulation). Here we develop an analogous theory for octagonal almost normal surfaces, using quadrilateral and octagon coordinates to reduce this dimension from 10n to 6n. As an application, we show that quadrilateral-octagon coordinates can be used exclusively in the streamlined 3-sphere recognition algorithm of Jaco, Rubinstein and Thompson, reducing experimental running times by factors of thousands. We also introduce joint coordinates, a system with only 3n dimensions for octagonal almost normal surfaces that has appealing geometric properties.Comment: 34 pages, 20 figures; v2: Simplified the proof of Theorem 4.5 using cohomology, plus other minor changes; v3: Minor housekeepin
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