416 research outputs found
inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation
Past research on shape displays has primarily focused on rendering content and user interface elements through shape output, with less emphasis on dynamically changing UIs. We propose utilizing shape displays in three different ways to mediate interaction: to facilitate by providing dynamic physical affordances through shape change, to restrict by guiding users with dynamic physical constraints, and to manipulate by actuating physical objects. We outline potential interaction techniques and introduce Dynamic Physical Affordances and Constraints with our inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction. A set of motivating examples demonstrates how dynamic affordances, constraints and object actuation can create novel interaction possibilities.National Science Foundation (U.S.). Graduate Research Fellowship (Grant 1122374)Swedish Research Council (Fellowship)Blanceflor Foundation (Scholarship
Environmental enrichment for Killer whales Orcinus orca at zoological institutions: untried and untested
Despite a history in zoological institutions stretching back more than 50 years, with associated improvements in husbandry and breeding, the keeping of Killer whales Orcinus orca in zoos and aquariums has become highly controversial. The recent decision to stop the current breeding programme in the USA does not obviate the need to continue to improve husbandry as the whales in zoological institutions today will survive for decades to come. In this paper we outline several novel ideas for enriching the lives of Killer whales through provision of intergroup communication, and enhancement of feeding methods, health and fitness, and the ambient environment, all of which are aimed at eliciting natural behaviours seen in the wild. The enrichments proposed here may require adaptation for use with Killer whales and many could be modified for use with other cetacean species. We believe that by providing species-appropriate enrichment, both the welfare and educational value of Killer whales and other cetaceans can be greatly enhanced in the future
Proxemics mobile collocated interactions
Recent research on mobile collocated interactions has been looking at situations in which collocated users engage in collaborative activities using their mobile devices. However, existing practices fail to fully account for the culturally-dependent spatial relationships between people and their digital devices (i.e. the proxemic relationships). Building on the ideas of proxemic interactions, this workshop is motivated by the concept of 'proxemic mobile collocated interactions', to harness new or existing technologies to create engaging and interactionally relevant experiences. Such approaches would allow devices to not only react to presence and interaction, but also other indicators, such as the interpersonal distance people naturally use in everyday life. The aim of this one-day workshop is to bring together a community of researchers, designers and practitioners who are interested in exploring proxemics and mobile collocated interactions
The ASPECTA toolkit : affordable Full Coverage Displays
Full Coverage Displays (FCDs) cover the interior surface of an entire room with pixels. FCDs make possible many new kinds of immersive display experiences - but current technology for building FCDs is expensive and complex, and software support for developing full-coverage applications is limited. To address these problems, we introduce ASPECTA, a hardware configuration and software toolkit that provide a low-cost and easy-to-use solution for creating full coverage systems. We outline ASPECTA’s (minimal) hardware requirements and describe the toolkit’s architecture, development API, server implementation, and configuration tool; we also provide a full example of how the toolkit can be used. We performed two evaluations of the toolkit: a case study of a research system built with ASPECTA, and a laboratory study that tested the effectiveness of the API. Our evaluations, as well as multiple examples of ASPECTA in use, show how ASPECTA can simplify configuration and development while still dramatically reducing the cost for creators of applications that take advantage of full-coverage displays.Postprin
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Selective agents in the adaptive radiation of Hebridean sticklebacks
Question: What selective agents underpin the adaptive radiation of threespine sticklebacks (Gasterosteus aculeatus) on the Outer Hebridean island of North Uist?
Hypothesis: The chief agents of selection for lateral plate number and pelvic score are predatory trout, the availability of dissolved ions, or an interaction of both.
Methods: Adult threespine sticklebacks were collected from 26 lochs on North Uist. Fish were killed, stained, and scored for lateral plate number and pelvic score. We also measured the pH and concentration of dissolved calcium and phosphorous of each loch. We assessed the abundance of predatory trout in a subset of lochs by ‘fly fishing’ using a lure that mimicked the appearance of sticklebacks.
Results: Dissolved calcium and phosphorous predicted stickleback lateral plate number and pelvic score, while trout abundance failed to predict either. Attack rates by trout on stickleback lures were higher in lochs with higher numbers of trout, with high water clarity, and at higher water temperatures. Our findings implicate a role for the bioavailability of dissolved ions in selection for reduced lateral plate number and pelvic score evolution, with indirect evidence for an effect of trout predation on the adaptive radiation of stickleback populations on North Uist
RadarCat : Radar Categorization for input & interaction
The research described here was supported by the University of St Andrews and the Scottish Informatics and Computer Science Alliance (SICSA).In RadarCat we present a small, versatile radar-based system for material and object classification which enables new forms of everyday proximate interaction with digital devices. We demonstrate that we can train and classify different types of materials and objects which we can then recognize in real time. Based on established research designs, we report on the results of three studies, first with 26 materials (including complex composite objects), next with 16 transparent materials (with different thickness and varying dyes) and finally 10 body parts from 6 participants. Both leave one-out and 10-fold cross-validation demonstrate that our approach of classification of radar signals using random forest classifier is robust and accurate. We further demonstrate four working examples including a physical object dictionary, painting and photo editing application, body shortcuts and automatic refill based on RadarCat. We conclude with a discussion of our results, limitations and outline future directions.Postprin
Natural history contributions of the University of Glasgow Exploration Society to Scotland and the World
Expeditions with a natural history focus have been
organised by University of Glasgow staff and
students since the 1930s. The educational benefits of
such expeditions to students have been reported by
Harper
et
al.
(
Journal
of
Biological
Education
51, 3-
16; 2017). Here, we present a short history of these
expeditions, concentrating on their scientific
achievements. In addition to expedition reports, a
large number of PhD theses, masters and honours
project reports and scientific papers have been
based on expedition work. Many biological
specimens have been deposited in museums,
including some new species. We provide case
histories of four expedition locations, to demonstrate
the variety of work done, and the value of returning
many times to the same place: Scotland, Trinidad and
Tobago, North Cyprus and Ecuador. A major problem
for expeditions is funding. For many years, the
Carnegie Trust for the Universities of Scotland ran a
funding stream that was crucial to the viability of
Scottish university expeditions, but this has sadly
now closed. For Glasgow University expeditions, the
Blodwen Lloyd Binns Bequest has provided a reliable
source since 1994, and we hope that it will continue
to do so
The distribution of Bibionidae (Diptera) in Scotland
We review the material of the family Bibionidae from Scotland in the Natural History Museum, London and the National Museums of Scotland, Edinburgh, as well as some material from other collections and published records from the SIRI (Scottish Insect Records Index). Eleven species of the genus Bibio Geoffroy, 1762 and four species in the genus Dilophus Meigen, 1803 have been collected in Scotland. We review the distribution and ecology of each species and present maps of records. Previous Scottish records of Bibio hortulanus (Linnaeus, 1758) and B. reticulatus Loew, 1846 are deemed to be most likely erroneous. Additionally, we have not found any specimens confirming the literature record of Bibio venosus (Meigen, 1804), but we believe this record is most likely correct since this species is distinctive and well defined with no substantial confusion about its identity. There is also a recent record of Dilophus humeralis Zetterstedt, 1850 which we have not been able to confirm. The following species have unambiguous records from Scotland: Bibio clavipes Meigen, 1818; B. ferruginatus (Linnaeus, 1758); B. johannis (Linnaeus, 1767); B. lanigerus Meigen, 1818; B. leucopterus (Meigen, 1804); B. longipes Loew, 1864; B. marci (Linnaeus, 1758); B. nigriventris Haliday, 1833; B. pomonae (Fabricius, 1775); B. varipes Meigen, 1830; Dilophus bispinosus Lundström, 1913; D. febrilis (Linnaeus, 1758); D. femoratus Meigen, 1804
Computational Interaction: Theory and Practice
This course introduces computational methods in human--computer interaction. Computational interaction methods use computational thinking -- abstraction, automation, and analysis -- to explain and enhance interaction. This course introduces optimization and probabilistic inference as principled methods. Lectures center on hands-on Python programming, interleaving theory and practical examples
Touchmover: Actuated 3d touchscreen with haptic feedback
ABSTRACT This paper presents the design and development of a novel visual+haptic device that co-locates 3D stereo visualization, direct touch and touch force sensing with a robotically actuated display. Our actuated immersive 3D display, called TouchMover, is capable of providing 1D movement (up to 36cm) and force feedback (up to 230N) in a single dimension, perpendicular to the screen plane. In addition to describing the details of our design, we showcase how TouchMover allows the user to: 1) interact with 3D objects by pushing them on the screen with realistic force feedback, 2) touch and feel the contour of a 3D object, 3) explore and annotate volumetric medical images (e.g., MRI brain scans) and 4) experience different activation forces and stiffness when interacting with common 2D on-screen elements (e.g., buttons). We also contribute the results of an experiment which demonstrates the effectiveness of the haptic output of our device. Our results show that people are capable of disambiguating between 10 different 3D shapes with the same 2D footprint by touching alone and without any visual feedback (85% recognition rate, 12 participants)
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