387 research outputs found

    Embedded distributed vision system for humanoid soccer robot

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    Computer vision is one of the most challenging applications in sensor systems since the signal is complex from spatial and logical point of view. Due to these characteristics vision applications require high computing resources, which makes them especially difficult to use in embedded systems, like mobile robots with reduced amount memory and computing power. In this work a distributed architecture for humanoid visual control is presented using specific nodes for vision processing cooperating with the main CPU to coordinate the movements of the exploring behaviours. This architecture provides additional computing resources in a reduced area, without disturbing tasks related with low level control (mainly kinematics) with the ones involving vision processing algorithms. The information is exchanged allowing to linking control loops between both nodes.This work was supported from the Spanish MICINN project SIDIRELI DPI2008-06737-C02-01/02 and FEDER founds

    A Guide to the RoboCup Virtual Rescue Worlds

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    Now that the Virtual Robot Competition will be based on Gazebo and ROS, instead of the USARSim protocol implemented on top of Unreal Engine, it is time to create realistic rescue worlds in Gazebo. Fortunately it is possible to port Unreal worlds to Gazebo, which means that the previous designs can be reused. To make the right choice on which worlds are the most interesting to be ported, on overview of those world

    Dutch Robotics 2010 adult-size team description

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    This document presents the 2010 edition of the team Dutch Robotics from The Netherlands. Our team gathers three Dutch technical universities, namely Delft University of Technology, Eindhoven University of Technology and University of Twente, and the commercial company Philips. We contribute an adult-size humanoid robot TUlip, which is designed based on theory of the limit cycle walking developed in our earlier research. The key of our theory is that stable periodic walking gaits can be achieved even without high-bandwidth robot position control. Our control approach is based on simultaneous position and force control. For accurate force control, we make use of the Series Elastic Actuation. The control software of TUlip is based on the Darmstadt’s RoboFrame, and it runs on a PC104 computer with Linux Xenomai. The vision system consists of two wide-angle cameras, each interfaced with a dedicated Blackfin processor running vision algorithms, and a wireless networking interface

    Machine intelligence sports as research programs

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    Games and competitions have played a significant role throughout the history of artificial intelligence and robotics. Machine intelligence games are examined here from a distinctive methodological perspective, focusing on their use as generators of multidisciplinary research programs. In particular, Robocup is analyzed as an exemplary case of contemporary research program developing from machine intelligence games. These research programs arising are schematized in terms of framework building, subgoaling, and outcome appraisal processes. The latter process is found to involve a rather intricate system of rewards and penalties, which take into account the double allegiance of participating scientists, trading and sharing interchanges taking place in a multidisciplinary research environment, in addition to expected industrial payoffs and a variety of other fringe research benefits in the way of research outreach and results dissemination, recruitment of junior researchers and students enrollment

    From Commands to Goal-based Dialogs: A Roadmap to Achieve Natural Language Interaction in RoboCup@Home

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    On the one hand, speech is a key aspect to people's communication. On the other, it is widely acknowledged that language proficiency is related to intelligence. Therefore, intelligent robots should be able to understand, at least, people's orders within their application domain. These insights are not new in RoboCup@Home, but we lack of a long-term plan to evaluate this approach. In this paper we conduct a brief review of the achievements on automated speech recognition and natural language understanding in RoboCup@Home. Furthermore, we discuss main challenges to tackle in spoken human-robot interaction within the scope of this competition. Finally, we contribute by presenting a pipelined road map to engender research in the area of natural language understanding applied to domestic service robotics.Comment: 12 pages, 2 tables, 1 figure. Accepted and presented (poster) in the RoboCup 2018 Symposium. In pres

    Perception of Deformable Objects and Compliant Manipulation for Service Robots

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    Abstract We identified softness in robot control as well as robot perception as key enabling technologies for future service robots. Compliance in motion control compensates for small errors in model acquisition and estimation and enables safe physical interaction with humans. The perception of shape similarities and defor-mations allows a robot to adapt its skills to the object at hand, given a description of the skill that generalizes between different objects. In this paper, we present our approaches to compliant control and object manipulation skill transfer for service robots. We report on evaluation results and public demonstrations of our ap-proaches. 1
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