155 research outputs found
Tinkers: Robots, Makers, and the Changing Face of 21st Century DIY
Project URL: www.tinkers.lindaggorman.com
My capstone project takes the form of a website, accessible at the URL above. The site features nine different journalistic pieces reported and produced over the course of the past year, all centered on the themes of robotics and cutting-edge DIY communities. I worked in several different media, from traditional print to audio to infographics. Though this project officially falls under the category of magazine journalism, my capstone also had a heavy technical component associated with creating the website and writing scripts to collect and visualize data.
In terms of the content, I reported and wrote about a variety of inventors and creator communities, with a particular focus on robotics. During the course of my research I visited labs and spaces in Japan, Syracuse, Philadelphia, and my hometown of Wilmington, Delaware
Pyrus Base: An Open Source Python Framework for the RoboCup 2D Soccer Simulation
Soccer, also known as football in some parts of the world, involves two teams
of eleven players whose objective is to score more goals than the opposing
team. To simulate this game and attract scientists from all over the world to
conduct research and participate in an annual computer-based soccer world cup,
Soccer Simulation 2D (SS2D) was one of the leagues initiated in the RoboCup
competition. In every SS2D game, two teams of 11 players and one coach connect
to the RoboCup Soccer Simulation Server and compete against each other. Over
the past few years, several C++ base codes have been employed to control
agents' behavior and their communication with the server. Although C++ base
codes have laid the foundation for the SS2D, developing them requires an
advanced level of C++ programming. C++ language complexity is a limiting
disadvantage of C++ base codes for all users, especially for beginners. To
conquer the challenges of C++ base codes and provide a powerful baseline for
developing machine learning concepts, we introduce Pyrus, the first Python base
code for SS2D. Pyrus is developed to encourage researchers to efficiently
develop their ideas and integrate machine learning algorithms into their teams.
Pyrus base is open-source code, and it is publicly available under MIT License
on GitHu
The Power of Linear Recurrent Neural Networks
Recurrent neural networks are a powerful means to cope with time series. We
show how a type of linearly activated recurrent neural networks, which we call
predictive neural networks, can approximate any time-dependent function f(t)
given by a number of function values. The approximation can effectively be
learned by simply solving a linear equation system; no backpropagation or
similar methods are needed. Furthermore, the network size can be reduced by
taking only most relevant components. Thus, in contrast to others, our approach
not only learns network weights but also the network architecture. The networks
have interesting properties: They end up in ellipse trajectories in the long
run and allow the prediction of further values and compact representations of
functions. We demonstrate this by several experiments, among them multiple
superimposed oscillators (MSO), robotic soccer, and predicting stock prices.
Predictive neural networks outperform the previous state-of-the-art for the MSO
task with a minimal number of units.Comment: 22 pages, 14 figures and tables, revised implementatio
Mobile robot construction for edutainment application
As time goes on, there are more and more robotics applications. The limit is almost the imagination of each person. A great deal of industrial work can yet be done by robots and new ideas are blossoming. The entertainment industry is arriving and there are already many ideas as well as real robots on the field. It is important to point out that the entertainment applications not just entertain people as it also brings new research which will then be used in industrial work applications. This paper describes a team of robot football players which compete in a worldwide scientific challenge – the RoboCup.Fundação para a Ciência e a Tecnologia (FCT
ANALISIS DAN PERANCANGAN TEKNOLOGI PADA ROBOT SEPAK BOLA
Pertandingan sepak bola antar robot merupakan salah satu tantangan dalam dunia robotika yang diselenggarakan untuk dapat lebih mengembangkan robotika dan kecerdasan buatan serta sebagai ajang bertukar ilmu bagi para peneliti di seluruh dunia. Hal ini mendorong penulis merancang sebuah strategi untuk pertandingan sepak bola antar robot. Strategi dibuat dengan menggunakan konsep koordinat untuk merepresentasikan posisi robot dalam lapangan. Kemudian strategi diuji dan dianalisis untuk menentukan kinerja strategi dalam berbagai situasi.
Inter-robot soccer game is one of the challenges in the world of robotics that is held to develop robotics and artificial intelligence and as well as a forum for researchers to exchange knowledge across the world. This encouraged the authors to design a strategy for inter-robot soccer game. Strategies are made using the concept of coordinates to represent the robot position in the field. Then the strategy is tested and analyzed to determine the performance of strategies in different situations
- …