5,363 research outputs found
Mobile recommender apps with privacy management for accessible and usable technologies
The paper presents the preliminary results of an ongoing survey of the use of computers and mobile devices, interest in recommender apps and knowledge and concerns about privacy issues amongst English and Italian speaking disabled people. Participants were found to be regular users of computers and mobile devices for a range of applications. They were interested in recommender apps for household items, computer software and apps that met their accessibility and other requirements. They showed greater concerns about controlling access to personal data of different types than this data being retained by the computer or mobile device. They were also willing to make tradeoffs to improve device performance
An Investigation into Mobile Based Approach for Healthcare Activities, Occupational Therapy System
This research is to design and optimize the high quality of mobile apps, especially for iOS. The objective of this research is to develop a mobile system for Occupational therapy specialists to access and retrieval information. The investigation identifies the key points of using mobile-D agile methodology in mobile application development. It considers current applications within a different platform. It achieves new apps (OTS) for the health care activities
Regulating Mobile Mental Health Apps
Mobile medical apps (MMAs) are a fast‐growing category of software typically installed on personal smartphones and wearable devices. A subset of MMAs are aimed at helping consumers identify mental states and/or mental illnesses. Although this is a fledgling domain, there are already enough extant mental health MMAs both to suggest a typology and to detail some of the regulatory issues they pose. As to the former, the current generation of apps includes those that facilitate self‐assessment or self‐help, connect patients with online support groups, connect patients with therapists, or predict mental health issues. Regulatory concerns with these apps include their quality, safety, and data protection. Unfortunately, the regulatory frameworks that apply have failed to provide coherent risk‐assessment models. As a result, prudent providers will need to progress with caution when it comes to recommending apps to patients or relying on app‐generated data to guide treatment
Mobile apps that support physical activities and the potential of these applications in physical education at school
The current trend in using digital technology to support physical activity (PA) is unstoppable at that time. The growing number of mobile device users maximises the possibility of the better utilisation of these devices for the support of physical activities. The objective of this paper is to create an insight into the use of mobile technologies in the physical education process and to establish the underlying considerations of their use. In the paper we generally discuss the utilisation of digital technologies in education and we focus in more detail on physical education as a subject and we examine the potential of mobile apps designed to support PA. A sub-objective is to define the possible risks associated with the use of these technologies. The paper also includes a survey research directed at a target group. The survey research focuses on the current status of how mobile technologies have spread over and how they are used in PE classes and the realisation of PA. Having studied literary resources we pursue the fundamental description of the technologies used in mobile apps, as well as the availability, functions and basic categorisation of these mobile apps. In the practical part of the paper we publish the initial results of our research plan, the introductory part of which we effected using survey research directed at a target group, that being primary and secondary school teachers and students from selected regions in the Czech Republic. The results of our work confirm the current tendency to use mobile technologies in connection with the realisation of physical activities. The high level of mobile devices used by the target group and the practical experience associated with the use of mobile apps to support PA indicate the potential for introducing mobile apps in lessons. Nonetheless, there are currently no appropriate recommendations, such as peer-reviewed application databases, that can be used in the physical education process. Mobile apps are a relatively new tool for interventions associated with health and physical activity and few academic works have been published in both Czech and foreign literature in regards to the impacts of mobile app use in this field. Where physical education classes are concerned, mobile apps represent low-cost and broadly used tools that need to be subjected to further expert investigation, mainly in relation to the enormous number of these mobile apps and the possible risks associated with their use
Mobile learning via educational apps : an interpretative study
This research explains the rationale behind the utilisation of mobile learning technologies. It involves a qualitative study among children to better understand their opinions and perceptions toward the use of educational applications (apps) that are available on their mobile devices, including smartphones and tablets. The researchers organised semi-structured, face-toface interview sessions with primary school students who were using mobile technologies at their institution. The students reported that their engagement with the educational apps has improved their competencies. They acquired relational and communicative skills as they collaborated together in teams. On the other hand, there were a few students who were not perceiving the usefulness and the ease of use of the
educational apps on their mobile device. This study indicates that the research participants had different skill-sets as they exhibited different learning abilities. In conclusion, this contribution opens-up avenues for future research in this promising field of studypeer-reviewe
- …
