Experience in a VR cricket game using Brain Computer Interaction (BCI)

Abstract

This vision paper outlines the necessity to improve the user-experience of Extended Reality (XR) simulations. XR applications use the term 'immersion' to describe the technological factors that lead to an effective user experience and improve user presence [4] [9]. This research aims to improve immersion by user's motion tracking for playing [1] [2] enhanced by EEG signals from Brain especially for the extreme cricket bowling activities. This requires many nuanced controls including motion control. Hence, this empirical research enables mapping of the natural user interface (NUI) in game play [7] along with the Brain Computer Interaction (BCI) [8] to improve immersion. The research application development aims to pipeline a BCI device called 'NeuroConcise' [6] to acquire decision data for additional inputs to the commercial Virtual Reality (VR) Game controls from Meta [3]

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University of Bedfordshire Repository

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Last time updated on 27/10/2025

This paper was published in University of Bedfordshire Repository.

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