research article
Precise Near-to-Head Acoustics with Binaural Synthesis
Abstract
For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtual acoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed- info:eu-repo/semantics/article
- info:eu-repo/semantics/publishedVersion
- Peer-reviewed Article
- Crosstalk cancellation
- Spatial Acoustics
- binaural synthesis
- interactive Virtual Reality
- multi-modality
- Akustik (swd: 4000988-9)
- Psychoakustik (swd: 4176198-4)
- Interaktive Medien (swd: 4642838-0)
- Virtuelle Realität (swd: 4399931-1)
- Informatik (DDC 004)