research article
Playing with the Real World
Abstract
In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application- info:eu-repo/semantics/article
- info:eu-repo/semantics/publishedVersion
- Peer-reviewed Article
- Design
- Experimentation
- Game Controller
- Human Factors
- Input Device
- Pervasive Computing
- Playful Computing
- Sensors
- Informatik (ddc: 004)
- Information systems: other (bk: 54.69)
- Sensor (swd: 4038824-4)
- Human computer interaction (swd: 4125909-9)
- Game-Controller (swd: 4806896-2)
- Tactile Sensor (swd: 4184370-8)
- Magnetic Sensor (swd: 4661072-8)
- Informatik, Informationswissenschaft, allgemeine Werke (DDC 000)