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Application of artificial intelligence in the process of creating computer animation and 3D models
Abstract
Ovaj rad istražuje primjenu umjetne inteligencije (AI) u procesu izrade računalne animacije i 3D modeliranja, s naglaskom na tehničke, kreativne i društvene aspekte te transformacije. Analizirani su osnovni koncepti računalne animacije i modeliranja, povijesni razvoj tih disciplina, kao i uloga generativne umjetne inteligencije uključujući difuzijske i transformerske modele, u automatizaciji i unapređenju kreativnih procesa. Poseban fokus stavljen je na konkretne AI alate poput Stable Diffusiona, ComfyUI-a, ClaudeAI-ja, Meshy-a i Anything Worlda, koji omogućuju kreiranje slika, tekstura, animacija i 3D modela na temelju tekstualnih i vizualnih podataka. Uz to je predstavljena primjena umjetne inteligencije u standardnim programima za izradu kompjuterske grafike kao što su Blender, Unity i Autodesk. Rad naglašava prednosti, kao što su ubrzanje proizvodnje i proširenje kreativnih mogućnosti, ali ističe i izazove poput visokih troškova licenciranja, potrebe za snažnom računalnom opremom i tehničkim znanjem, kao i etičkih problema vezanih uz autorska prava i odgovornost za generirani sadržaj. Istraživanje pokazuje da trenutni AI alati još nisu sposobni potpuno zamijeniti ljudske autore, ali mogu značajno unaprijediti radne procese kroz hibridne modele suradnje. Zaključno, rad nudi uravnotežen prikaz potencijala i ograničenja umjetne inteligencije u kreativnoj industriji te potiče daljnju raspravu o budućnosti digitalne umjetnosti u doba automatizacije.This paper explores the application of artificial intelligence (AI) in the field of computer animation and 3D modeling, with emphasis on the technical, creative, and societal dimensions of this transformation. It presents the fundamentals of animation and modeling, traces the historical development of these fields, and examines how generative AI particularly diffusion and transformer-based models contributes to the automation and enhancement of creative workflows. Special attention is given to specific AI tools such as Stable Diffusion, ComfyUI, ClaudeAI, Meshy, and Anything World, which facilitate the generation of images, textures, animations, and 3D models from textual and visual input. In addition, the application of artificial intelligence in standard computer graphics programs such as Blender, Unity, and Autodesk was presented. While highlighting benefits like faster content production and expansion of artistic potential, the paper also addresses key challenges such as high licensing costs, the demand for powerful hardware and advanced technical knowledge, as well as ethical concerns related to authorship and misuse of data. The findings indicate that current AI tools are not yet capable of fully replacing human creators, but they can significantly streamline production through hybrid collaboration models. In conclusion, the work offers a balanced perspective on both the opportunities and limitations of AI in the creative industry, and encourages further dialogue on the future of digital art in the age of automation- info:eu-repo/semantics/bachelorThesis
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- umjetna inteligencija
- AI
- računalna animacija
- 3D modeliranje
- generativni modeli
- difuzijski modeli
- Stable Diffusion
- ComfyUI
- artificial intelligence
- AI
- computer animation
- 3D modeling
- generative models
- diffusion models
- Stable Diffusion
- ComfyUI
- TEHNIČKE ZNANOSTI. Grafička tehnologija. Procesi grafičke reprodukcije.
- TECHNICAL SCIENCES. Graphic Technology. Processes of Graphic Reproduction.